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Chilli Pepper's Marble Palace!
Firethrottle

reptctf3: Chilli Pepper's Marble Palace! by Firethrottle This is a CTF map ONLY. Four team_ctf and six respawn positions for each team. Also there is a player_start position somewhere. The map will appear in your skirmish menu in the CTF category. If it doesn't, you can always scream! Or, you can pull down the console by using the ~ key, and type:/g_gametype 4, press enter, and then type:/map reptctf3, then press enter again, and voila! So far i am influenced from the "q3ctf1" and from Infern0's "jtnctf1", "Mayhem At The Base", as for the layout. I always use the same weapons you 'll find here, because i only play with bots (never been on the web) and these are: Daemia and Sarge prefer the SG, Grunt and Keel prefer the RG, and Major, Visor and myself the RL. I always use the PG and sometimes you 'll find the BFG. As for the construction, i only built as far as the map can play fast and furious on my tired Cel466 and Voodoo3. My focus is on frantic gameplay. TEXTURES & MAPOBJECTS Oh, boy! (Too many folders, now i rarely use more than one in the .pk3). Lets see: the texture vr__brickfloor i got it from an egyptian map called "kmldm3", Temple of Doom, made by Kevin Lockitt. He doesn't really explain if he made this beautiful texture. In the folder reptctf3 there are six textures from the game Return To Castle Wolfenstein and seven from the game Shadow Man. Three textures from Subverse in the folder sub_ground. Two from Paul Bourke in the folder var_paulbou. One from Evil Lair (from the texpack evil_5) in the folder var_shaded. Three from Pete "Meat" Parisi (textures stwal_13 in the folder t_walls, ststo_20 and 21 in the folder t_stone and two marble textures from Lloyd Morris (textures ststo_10 and 11) in the same folder. For he rest of the textures i can't really tell who made them, some are idsoftware. If you recognise any textures that belong to you, my apologies, for i don't have your name to give. I don't take credit for any of them. The skullcam.md3 and the textures and shader that go with it, all belong to Hoplit. The pj_lamp.md3 is of course idsoftware but wasn't released, the work here belongs to Chris "Mr LyCon" B Jensen, aka the Con Artist. CREDITS Hoplit **email removed**, download from FPS (see below). Evil Lair **invalid URL** Mr LyCon **invalid URL** Meat **invalid URL** also **invalid URL** Subverse **invalid URL** Paul Bourke **invalid URL** Lloyd Morris **email removed** Kevin Lockitt **email removed** and **invalid URL** for RTCW **invalid URL** for Shadow Man **invalid URL** THANKYOU 1) idsoftware.com/ for the funniest, mother-friggin' game of the millenia. Well, i can't thankyou enough for the Q3Radiant 202! 2) Bill Brooks (all the tutorials and mapobjects you can eat at **invalid URL**). Fast local downloads! 3) The BigHouse (**invalid URL**), all the textures for Q3A you can eat... 4) Sean Walton, the "Catalyst", for being my mapper hero. 5) To all the guys out there who produce and host Q3A stuff. 6) Thankyou ma! QUOTE Darn tootin' i will follow you around, Daemia! ABOUT ME My name is Jimmy, i am a 35yo musician from Athens, Greece. Likes: WWII airplanes, european football, women, whiskey (with ice tea on the side), playing music and writing songs. Dislikes: mean and stupid, greedy and that little fascistic pig that everybody has in em. I chose the name Firethrottle not because i'm bad, but because it is the parameter that defines how fast a bot fires its gun in Q3A. As a player i go by the name Reptile, hence the "reptctf-something". I'm a textureholic and a CTF freak. If you like this map and you want to make some changes, email me at: **email removed** and i'll send you the .map file, hoping you 'll be decent about it. DAT'S ALL, FOX! YOURS, TRULLY FIRETHROTTLE 30/12/2002
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Textures:
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Comments:
26 comments (14.57 yrs ago)
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Downloads:
2,780 & 372 LiveViews (daily avg. 0.37)
File:
reptctf3.zip, 2.19 MiB
PK3 date:
15 Jul 2003
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