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Station 52
Quaker-X

Added: 3 Sep 2003
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sedawkgrep
30 Apr 2026 #11
Aside from the almost garish overuse of red, the map is really aesthetically appealing and has a consistent, cohesive style and design. The MH is located in a risky spot which I always appreciate.

Well inter-connected and fairly complex layout help bring this map together. Plays well and looks terrific.

I agree that the RG would probably be better swapped out with the PG, but otherwise I have no complaints. A really interesting and great looking map with lots of nice touches.

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It doesn't really have the item spread to work for TDM, but fairs a little better as a tourney though. Unfortunately, it is lacking the necessary retreats in many areas (from the lightning gun for example) and as a consequence the health bubbles are not really where I want them to be for this layout. And the rail gun is a dubious choice. It all really depends on whether you want to have those rail shots in the corridors or not. It could have been switched out for a plasma gun. This level's only real value is as a small FFA; the novelty ramp with lift only really works in this mode. But from the perspective of level design you can't really fault its construction and aesthetic.
Edited 1477.12 days after the original posting.
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Dimonychan
28 Sep 2013 #9
One of the most beautiful and complex maps that I ever played. The only thing I don't like is that bots can't reach a Megahealth.
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FragTastic
12 Jan 2012 #8
Wonderful Map! 10/10
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spirit
5 Nov 2010 #7
Looks great. The gameplay is good but didn't totally convince me. 8/10
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RedOne
4 Nov 2010 #6
It's not too much inovative. Aside from that, the gameplay is good and there are interesting details everywhere. I loved the eletrical wires that are present, in special those in the hole.8/10
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Octovus
5 Sep 2003 #5
Aside from the funny scale comments in the review (this map is not so big, it's open but within normal player size imho), I agree with ULTRASPANK. This is a fun map with a coherent theme, one which plays well and looks well. I like the ferns and the fans and the bouncepads. It has an organic-yet-techy look to it (Resident Evil, somehow. Maybe I'm just tired.)

There are a few too many corners to get stuck in though, as a result of all the fancy brushwork. Some areas are a bit disused, and there are a lot of places where you can jump down, but there is no bouncepad to take you back up so flow is a bit stinted. The author acknowledges this in his readme, though (kinda). Anyhow, I like it as I have most of Quaker-X's stuff.

8/10

-Octovus

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Bull_God
4 Sep 2003 #4
STFU FNA!!!

...and turn off your cap locks, stupid.

vn map. 9.

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nitin
4 Sep 2003 #3
pretty impressive, layout doesnt look like it'll work initially but your mind changes after a few minutes of play.
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FNA!!!
3 Sep 2003 #2
DUDES AND DUDETTES, LET ME TELL YOU SOMETHING ABOUT THIS MAP...FING A!!! WHAT?!?! FING NICE!!! CAN'T BE HANDLED...ONE OF THE GREATEST MAPS EVER...EVEN BETTER THAN THE RAND MCNALLY MAP OF THE UNITED STATES...I LOVE TO PLAY ON THIS MAP..EVEN THO I SUCK AND ALWAYS DIE...THEN I JUST MAKE SOME DARTS!!!! I SUGGEST EVERYONE GETS THIS MAP CUZ IT'S OFF THE HIZZLE FO SHIZZLE, THE QUIZZLE THRIZZLE(quake 3 to the -izzle impaired)GO PLAY..NOW!! GO!! DUHHHHH!!!!
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StormShadow
3 Sep 2003 #1
Great map, really fun with 4 or 5 people. Sweet texturing and brushwork. Nice layout, but its not as huge as the reviewer might lead you to believe. Really solid all-around piece of work.

9/10

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Theme:
Bots:
Textures:
Not set
Comments:
11 comments (159 days ago)
Ranked:
Downloads:
4,277 & 407 LiveViews (daily avg. 0.56)
File:
qxdm3.zip, 5.68 MiB
PK3 date:
3 Jun 2003
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