And, of course, the textures are quite ugly, large garish ones that you can try to ignore and those awful crates that you can't, plus a missing texture on a large face in the main room. If you stay under the elevator, it won't squish you but just jam up (however you can get out and it starts working again). Um, hard to decide on a score...meh...8/10
The use of the gothic wad is near-psychotic in its embelishment, as though the author vowed to use every last texture in the wad...but I kinda like it. The industrial elements look hideously out of place though - the crates especially, I would have liked to have seen wooden crates there instead.
The elevator is an odd feature; I guess it works, though I personally don't like complex moving parts in a DM map.
My biggest criticism is the lighting: garish and overbright, I had to drop the gamma to protect my retinas :P
Still an interesting tourney to play, dl and give it a whirl.