One of the best levels I have ever seen.
One good thing is that it´s not easy to get to the BFG
Perhaps if you used some caulk to get rid of those extra faces, which bog down the level.
Otherwise, it was a great design!
Nice touch is they actually try to stop you camping the RL at the gl......
MINT
Good one SPIIKE
Keep up the good work laddy-boy
and this is the best map I've
played to date. Make more Magnus! The guys working on rocket arena should get ahold of
this guy or this map.
I luv the gothic style.
One question: when you have quad and rocket launcher DO you really need BFG in this situation ??? :)))
Anyway great job. I'm waiting for your next maps.
P.S We (me and my [SN] friends) will play on this map all the summer vacations :)
I'm glad that you repair some bugs on this map.
Over and OUT !
SUPER job! Do yourself a HUGE favor and grab this gem NOW!
:o)
The BFG is easy to get but its kind of a waste of your quad damage unless there are a bunch of people on your route from the QD to the BFG.
i'm verry impressed, and is well worth the d/l
look forward to your next release..
thumb's up
I gave this a 9.5 The whole level is laid out well and has many small details that help elevate this level from others. I like the hook on the pentagram chandelier.
P.S. I found the BFG. Now how to get to it? Hmmm.
Oh, yeah I played this level with 16 folks; Teamdeath match. Had a blast. No one has figured how to get the BFG... yet.
I'm now working on the bugs reported. I guess It's a bit late but I have spent so mutch time on this map that I can't have it released with those bad bugs. So please download the map again in a few days and the bugs will be out.
All in all this map is staying on my hrddrive :-)
The vis errors origin from the vis bug in Q3build.
About the ammo, it might seem to be alot of ammo but if u have 8 players it's not to mutch. And if you read the hope.txt you will find info about the BFG location and the Visbug.
And as most of my maps this isn't supposed to be played against bots, they have no brains! Play it on a LAN and then make your judgement.
I did notice there was some problems with this map tho, where at a distance some textures would flicker and give an odd HOM effect. I'm guessing there may have been a vis leak?
Happy Fraggin! Octovus
(Oh yeah, 7 outa 10 because of the ammo and the mysterious BFG)
this map has 2 small errors. first, bots don´t have a chance to go to the portal in the red room. second, there is a hole in the bridge-beginn from the lower to the upper plane in the rl-room. but all in all an excellent map with a perfect design.
good work
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