Hah. Yes, i agree. Gameplay is primary, but why not put the extra effort in to make your maps look presentable? Ugly maps that play well are like a fat chick whos really good in bed. Fun to mess around with, but not much to look at.
Anyway, this map, and the other one that swelt released, both play extremely well, and look good also. Im glad to see that swelt is putting some time and effort into making his work aesthetically pleasing :)
Btw good map swelt ;)
I believe xfoo was instrumental for some of the original construction, so he deserves credit as well.
This map owns, and it'll only get better once it's tweaked and integrated into CPMA.
If architecture is organized and layered well enough into a colague that your eyes will recognize as a wall or hallway more easily, then it enhances your ability to make quick decisions in battle. Texturing, lighting, and consistant patternization help you to pick apart the doors from the windows. This map does a fantastic job using the asthetic as a way of guiding you. So consistancy and architectural design subconciously help a great deal when you play. You wouldn't necessarily play a map that only used 3 textures just because the dynamics are good...you need patterns or familiar markings to guide you, so you're not standing there like a llama pondering "which way to the quad?"
who cares about gfx.. make the spots look different, thats all. and you get nice r_speeds besides that :x
This is a wery well designed map and to me it´s one of those "perfect" maps out there...made to be played in competition and is allaround fun for pickupgames.
I recommend you all to download this map and give it a run.
GJ Swelt :)
We make maps for people who want to PLAY.
:P
8/10
Gameplay is really a different story all together and this map has tons. It's already one of my favorites not just because I really dig the "new-brutalism" theme, and the Q2 reminiscence factor...but also the secrets. Bells and whistles really help make a map special...ad to the adventure aspect so to speak.
This of course is coming from the "what, think you can do better?" corner...I know I probably couldn't. I don't think it's for everyone, but give it a try and surprise yourself.
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