By the way: This is a very good and original map!! It's real fun with 3 players. I want to see mooooore maps like this one (:
It's a nice map. But didn't really feel like playing it over and over again =-/
nice choice on the track though.
Excellent map.
Seems like it would be good for small Team DM's or about 4-5 player FFA. The flow of it doesn't seem like it would make for an exciting tourney map however. Could be wrong but that's the impression I get from it.
Happy Fraggin! Octovus
(7.5 outa 10, rounded down to 7)
The tall bounce pad in the main room - the bots get stuck on it.
I think I know why too, when I stand on it and let go of all my keys I can bounce up and down
for ages, so it needs to push the player forward a teensy bit more. But that's such a minor gripe, this thing rocks!
You've got the looks down pat. This is tech in a way I've never seen it before, and it shiiines. Try other styles to expand if you must, but as has been said before, if you can demonstrate that you have a unique style, you're more likely to be noticed.
Keep it up
Promising, keep up the good work.
Smegma
Does have a VERY Q2 feel/look to it, but the bouncepads dispel that.
One prob was the lighting was kinda bland and it makes my AMDk6-2/450/TNT2-Ultra chug in the RL room.
Of course, BOTS give you a 3-4fps hit just for having them on.
Send More Maps, Please...
-Peace
Reminds me gameplay wise of some of the better Q1 maps, sorta Bal or Frib-like.
Ya gotta luv the rg on this level :)
This map is a work of genious, and hopefully a taste of what's to come with some other quality mappers. Awesome flow, and great looks.
Well done.
This one is going in the server rotation for sure.
Stylish....dark grey theme...mmmm
Nice overall ambience including sounds, lighting and other details...
Gameflow is excellent....
Keep on laerth!
Lunaran: Yeah, the bots suck. Believe it or not, this map was designed for human-play. :)
My only complaints: the bots tend to cluster in the main RL room, while the rest of the map seems dead. Whilst in that room, they all get stuck on that one bouncepad. They continually go down for the RL, get on the bouncepad, go up and then fall back onto the middle catwalk, then jump down onto the pad again. THey don't stop until someone blows them either onto the upper platform or to kingdome Come.
I do absolutely love the map, though. The theme is very industrial, and it has a great Quake2ish feel because of the slanted walls and the caution striping around most of the level. If the bot play were better, this would be one of my regulars.
has a Quake2 kinda look to me which is cool
I agree this is one of the few professional builds till date, and a must-download for sure.
Laerth: More, please!
Without a doubt, I place this as the MOST professional looking user-made level for Quake III Arena.
Well done!
(sorry for my bad english)
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