Q3A Database
Nothing At All
================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Nothing At All FILENAME : lae3dm1.pk3 (lae3dm1.bsp, lae3dm1.aas) AUTHOR : Michael "Laerth" Daugherty DATE : 02.27.2000 GAME : Quake 3: Arena TYPE : DeathMatch (Tournament, FFA) EMAIL ADDRESS : **email removed** HOMEPAGE URL : www.planetquake.com/cc/ -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- This small, tech-themed map is designed for pure and simple 1on1 deathmatch, although a 3-4 person free-for-all is in no way discouraged. A vaguely symmetrical map, consisting of two teleport-connected exterior rooms laying on opposite sides of a three-level center atrium, "Nothing At All" offers both fast and calculated gameplay. The health and ammo is sparse, forcing players to deal quick, repeated blows while remaining well aware of their own vulnerability. Items: 1 rocketlauncher 1 railgun 1 lighting gun 2 shotguns 1 yellow armor 1 red armor 14 armor shards 2 MG ammo 3 LG ammo 3 RL ammo 4 SG ammo 4 RG ammo 1 large health 8 health 10 small health -------------------------------------------------------------------------------- DEATHMATCH : 9 Player Respawn Points SUGGESTED GAMEPLAY : Free For All (2-4 players), Tourney NEW TEXTURES : I used concrete_hazard.tga that can be found in Richard "Slowextreme" Celeste's "GrayLiotta for Quake III Arena" (web.tampabay.rr.com/neon) NEW SOUNDS : No MUSIC TRACK : sonic3.wav -------------------------------------------------------------------------------- * PLAY INSTRUCTIONS * -------------------------------------------------------------------------------- Open the lae3dm1.zip file with an unzipping program (such as "Winzip") and extract "LAE3DM1.pk3" into "C:\Quake3\baseq3\" (substitute "C:\Quake3\" for whatever your Quake3 directory is). 1. Load Quake3. 2. Click "Singleplayer" 3. Select "Skirmish" 4. Select the type of game you want to play (Free For All or Tournament) from the Gameplay field. 5. Next, click the right arrow button on your screen until you see "LAE3DM1" and a screenshot of a rather cool looking level. Click on it and hit the "Next" button. 6. Select the bots you wish to play (if you are unsatisfied with the default bots) and select a difficulty level. Select a timelimit or fraglimit if you want one and once everything is to your liking, click on the "FIGHT" button. 7. Enjoy! -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : Built from scratch PREFABS USED : None EDITOR(S) USED : Q3Radiant CONSTRUCTION TIME : Over two months. BRUSH COUNT : 3747 ENTITY COUNT : 531 KNOWN BUGS : Due to the funniness of the border pulse shader (border11c), it does not pulse evenly in one place. R_speeds exceed 9000 in a few places. I tried to optimize the .aas file, but for some reason Q3 insisted on crashing everytime I loaded the map. That's why the pk3 is larger than it should be. COMPILE MACHINE : PII 450 w/ 128MB RAM BSP TIME : 1 minute VIS TIME : 8 hours LIGHT TIME : 1 hour BSPC TIME : 7 minutes -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- Notable Q1 releases: Shroud 2: Anxiety Timeless See my 20+ other releases at www.planetquake.com/cc/ -------------------------------------------------------------------------------- * ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- If any of id's maps run slow on your system, this map will be no different. On my machine, the lowest framerate I've seen in q3tourney4 is aprox. 31fps, while the lowest framerate I've noted in lae3dm1 is 34fps. That was in Normal mode @ 640x480 on a TNT. Yes, r_speeds are too high. When will I ever learn? Someday... When I play Q3 I turn down all the graphics details anyway. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- id Software : Can't remember... Schmorky : Testing Bleech : Testing Redman : Testing Richard "Slowextreme" Celeste : concrete_hazard texture ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my permission.
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