Nothing At All
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* LEVEL INFORMATION *
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TITLE : Nothing At All
FILENAME : lae3dm1.pk3 (lae3dm1.bsp, lae3dm1.aas)
AUTHOR : Michael "Laerth" Daugherty
DATE : 02.27.2000
GAME : Quake 3: Arena
TYPE : DeathMatch (Tournament, FFA)
EMAIL ADDRESS : **email removed**
HOMEPAGE URL : www.planetquake.com/cc/

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* LEVEL DESCRIPTION *
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This small, tech-themed map is designed for pure and simple 1on1 deathmatch,
although a 3-4 person free-for-all is in no way discouraged. A vaguely
symmetrical map, consisting of two teleport-connected exterior rooms laying
on opposite sides of a three-level center atrium, "Nothing At All" offers
both fast and calculated gameplay. The health and ammo is sparse, forcing
players to deal quick, repeated blows while remaining well aware of their own
vulnerability.

Items: 1 rocketlauncher
1 railgun
1 lighting gun
2 shotguns
1 yellow armor
1 red armor
14 armor shards
2 MG ammo
3 LG ammo
3 RL ammo
4 SG ammo
4 RG ammo
1 large health
8 health
10 small health


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DEATHMATCH : 9 Player Respawn Points
SUGGESTED GAMEPLAY : Free For All (2-4 players), Tourney
NEW TEXTURES : I used concrete_hazard.tga that can be found in Richard
"Slowextreme" Celeste's "GrayLiotta for Quake III Arena"
(web.tampabay.rr.com/neon)
NEW SOUNDS : No
MUSIC TRACK : sonic3.wav

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* PLAY INSTRUCTIONS *
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Open the lae3dm1.zip file with an unzipping program (such as "Winzip") and extract
"LAE3DM1.pk3" into "C:\Quake3\baseq3\" (substitute "C:\Quake3\" for whatever
your Quake3 directory is).

1. Load Quake3.
2. Click "Singleplayer"
3. Select "Skirmish"
4. Select the type of game you want to play (Free For All or Tournament)
from the Gameplay field.
5. Next, click the right arrow button on your screen until you see "LAE3DM1"
and a screenshot of a rather cool looking level. Click on it and hit the
"Next" button.
6. Select the bots you wish to play (if you are unsatisfied with the default bots)
and select a difficulty level. Select a timelimit or fraglimit if you want
one and once everything is to your liking, click on the "FIGHT" button.
7. Enjoy!

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* CONSTRUCTION *
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MAP BASE : Built from scratch
PREFABS USED : None
EDITOR(S) USED : Q3Radiant
CONSTRUCTION TIME : Over two months.
BRUSH COUNT : 3747
ENTITY COUNT : 531
KNOWN BUGS : Due to the funniness of the border pulse shader (border11c),
it does not pulse evenly in one place.

R_speeds exceed 9000 in a few places.

I tried to optimize the .aas file, but for some reason Q3
insisted on crashing everytime I loaded the map. That's why
the pk3 is larger than it should be.
COMPILE MACHINE : PII 450 w/ 128MB RAM

BSP TIME : 1 minute
VIS TIME : 8 hours
LIGHT TIME : 1 hour
BSPC TIME : 7 minutes
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* OTHER LEVELS BY THE AUTHOR *
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Notable Q1 releases: Shroud 2: Anxiety
Timeless

See my 20+ other releases at www.planetquake.com/cc/

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* ADDITIONAL INFORMATION *
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If any of id's maps run slow on your system, this map will be no different. On my
machine, the lowest framerate I've seen in q3tourney4 is aprox. 31fps, while the
lowest framerate I've noted in lae3dm1 is 34fps. That was in Normal mode @ 640x480
on a TNT. Yes, r_speeds are too high. When will I ever learn? Someday...

When I play Q3 I turn down all the graphics details anyway.
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* CREDITS *
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id Software : Can't remember...
Schmorky : Testing
Bleech : Testing
Redman : Testing
Richard "Slowextreme" Celeste : concrete_hazard texture

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.

Clear