Green Nightmare
Green Nightmare by Turbo
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HelterSkeleton Rep. 6751
#6   27 Feb 2021
don't really like this for TA but would be worth trying in alliance. the authors recommended player load 3-6 a side seems just about right. any more and this would be overcrowded
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FragTastic Rep. 2467
#5   12 Jul 2012
Nice TA map :). I would recommend changing the map name to something like ''Techno 900'' since it looks like a futuristic map. Awesome gameplay, awesome textures & awesome map :). 10/10
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EmeraldTiger Rep. 2629
#4   29 Dec 2010
Great CTF map is great. Had it been released earlier I would have seen it scoring a spot in the ThreeWave CTF map pack. Would be awesome to see it in QL, provided they take out the unorthodox "is it still here?" sign.
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cityy Rep. 433
#3   29 Dec 2010
Screenshot made me lol - "Is it still here?" :)
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MopAn unregistered
#2   25 Jul 2002
Hi Turbo, played your map many weeks ago, wanted to write the review but was too busy! Nice work, original places which were funny walk through! :) Want to see your next map as soon as possible!!
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Tetzlaff unregistered
#1   24 Jul 2002
The layout is rotated (identical bases) and there are 4 entrances into the flag room, on 2 levels. The layout is nice and it should work quite well in 3W CCTF, because most ceilings have just the right height for grappling :)

The look is quite original, not typical industrial and not typical Q3 techno style... strange athmosphere, the green fog looks nasty :) Unfortunately there is not a single ambient sound in the whole map, again...

One thing I don´t like is the escape teleporter in the flag room: by using this you are practically out of sight for the flag room defense AND you get a Meghealth, that´s a bit too easy for escaping flag carriers.

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