Green Nightmare
November 30, 2001
=======

Title :Green Nightmare
Author :Alexis "Turbo" Yannuzzi
Email Address :**email removed**
Map Type :Quake 3 Arena, Team Arena and Threewave Capture The Flag.
Map description :A medium-sized ctf map. Symetrical bases, several entrances, ya know...
It fully supports all Team Arena and Threewave gametypes, with new weapons
and items added for them.
Thanks to :ID Software, obviously, and the Threewave team for the logos and pointers
textures (www.threewave.com). Evil Lair for the grid texture
(www.planetquake.com/hfx). Desintegrator and ^Fishman for some input.
Mind Freezer, Masakre and Snake for item positioning. And everyone in the
Baireslan forum who gave me a word about it (www.baireslan.org).
Previous Maps :TurboDM01 (Don't look down) for Quake 3
TurboDM02 (TEKvolution) for Quake 3
TurboDM03 (Under Pressure) for Quake 3

=======
***** Map Information *****

BSP file :maps\turboctf01.bsp
Shader file :scripts\turboctf01.shader
Textures files :textures\turboctf01\*
Bots :aas included
Deathmatch :yes (what a waste, isn't it?)
CTF :3-6 per team

=======
***** Construction *****

Base :New level from scratch
Editor used :GTKRadiant 1.1-TA
Other Utilities :Q3Map, BSPC, Q3Build, Photoshop 5, Winamp :D
New textures :Yes, modificated from q3a's original ones.
New shaders :Yes.
Known Bugs :Nope.
Build Time :almost 2 months, plus some extra time sitting idle in my HD.
Compile machine :P3 450 / 192 RAM
Compile Times :bsp 50 seconds; vis 5 minutes; lighting 4 hours.
Lighting :extra
VIS :full

=======

***** Usage *****

1. extract turboctf01.pk3 to your baseq3 directory
2. run Q3A or your favourite mod and select turboctf01 from menues

=======

***** Copyright / Permissions *****

Quake III Arena is a registered trademark of id Software, Inc.
All original textures in this level remain property of the sources
respective owners.
All original and edited shaders in this level remain property of the
sources respective owners.
You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.
This level may be electronically distributed only at NO CHARGE to
the recipient in its current state, MUST include this .txt file, and may
NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS
THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR
WRITTEN PERMISSION.

Clear