But......the open areas are too open, and the tigth areas are too tight.
While on a large scale, they do balance out, it seems to me that the main fragfests will take place in the Quad area with minor scirmishes happening between players trying to get to that area.
I really liked the use of the TP's in this map. And the overall feeling is "fun". I would like to see this map converted to a CTF map.
GJ!
bgc|Rackat
Haven't had the chance to get this one yet... won't have DSL back for massive downloading for a couple more days yet, so I'm not clicking on every download link in sight like I used to. :-)
It does have a lot of vertical architecture and open spaces which can make it feel large. And actually, the side routes and lower water levels might make it "play large" as well to some extent... just don't expect a giant map.
Not sure what Papa is talking about either... but personally I haven't tried this exact version of the pk3.
That dosent happen for me. I can only assume that the review was done on an isnstall of Q3 with quite an old point release installed. I wasnt aware that using an old point could cause that problem at the time of release or I would have mentioned it in the readme.
I dont have a clue what "Papa Lazarou" is talking about either. I have never seen that bug or indeed enevn heard of it before. Probbaly a problem with his install.
(btw i have never had the skirmish problem)
I've played this map numerous times in beta stages, haven't seen that problem with this map, or any other.
WTF!
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