Vulcan Death Grip
Vulcan Death Grip by BodyCounter-DMU-
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SW12 unregistered
#14   23 Dec 2010
If I can ever get into the whole mapmaking thing, then every map I do fits perfectly with its title.
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spirit Rep. 741
#13   12 Aug 2010
@fish: Most people just pick a name that sounds cool to them, more often than not is has nothing to do with the map.
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fish unregistered
#12   11 Aug 2010
Why is the map called Vulcan Death Grip if it has nothing to do with Star Trek?
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AEon Rep. 810
#11   21 Sep 2009
Turn on the d*rn light?
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Tony unregistered
#10   12 May 2002
This map is exellent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I loved it.
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<SuX0r> unregistered
#9   10 May 2002
I would have thought the comment explained itself but apparently not. Geometry is the shape of the level ie. the postioning of solid objects. This clearly does not have to be purely decorative and can be combined with an effect on gameplay as well as eye candy. In the case of this map there is quite a lot of solid objects which are used to make the map look more interesting but few if any that affect the gameplay. I don't understand what you mean with your last sentence but decoration and geometry are not neccessarily the same thing; geometry can be decorative whilst affecting gameplay, decoration can only affect the look of the level. Hope that clears things up for you :).
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Violence3k unregistered
#8   09 May 2002
crap, typos

any -> anyone

how -> why

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Violence3k unregistered
#7   09 May 2002
[quote]The strength of the map is the reasonably detailed geometry that is unfortunately mostly decorative.[/quote]Unfortunately? I personally don't understand much about how geometry details can be improved. Can any tell me how the reviewer would say it is "unfortunately" mostly decorative? Aren't decorations in levels is one of the good ways to outline the details at geometry of them?
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<SuX0r> unregistered
#6   09 May 2002
It's in the middle bit PG side, in between two pillars. At least I'm not the only one who missed it :D.
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sks.45 unregistered
#5   08 May 2002
Agreed... but I had fun with it using the excessive mod.

Where is the Shotgun? I sure didn't see it...when playing without the mod.

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<SuX0r> unregistered
#4   02 May 2002
Is there? goes to have another look Even so I wouldn't fancy more than a look around purely on the layout and solitary YA as the only item. Still quite shocked that I missed the SG tho' tbh, oh well.
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Pure Imaginary unregistered
#3   02 May 2002
There is a Shotgun in the map...

I'm not going to pretend to judge a map for Excessive unless it is specified as designed for Excessive.

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sks.45 unregistered
#2   02 May 2002
Agreed with <SuXOr>

It's fun when played under the Excessive Mod :)

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<SuX0r> unregistered
#1   01 May 2002
I wasn't daring enough to actually play it but whilst limited weapon selection makes fot some interesting play I think a choice of RL and PG is a little too limited (3 guns minimum is generally best if you are not making a single weapon map). The map could have benefited from some time in beta to iron out some of the more obvious problems.
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