get them NOW !!
excellent job guys! 10/10
These are very fun very spacious maps for large gatherings like the fine matches we always have on the burial-grounds servers.
Some of the best names in mapping were involved, all with unique styles and still they managed to pull off a team effort and a seamless style to the map pack. With even more involvment by the custom music makers and gameplay input by one of the most professional map testers of our time.
Well worth the HDD space and the download wiat time.
I don't listen to music while playing but I did crank it up to give it a listen and thought the guys did a great job for "original" music content. :)
I haven't seen a map yet that doesn't have some area/feature that campers will/can exploit - these maps are no different and I wouldn't have it any other way! I may not camp but I'll defend the rights of those that do - it's part of the game, a valid albeit annoying tactic :)
In conclusion, I'm very impressed with the overall effort, as good as it is I know the gang at BG will improve upon it for their next release! :)
I would like to have seen a few item tweeks, like having the YA on the larger rock formation of the two rock formaions it sits between. But overall, item placment seems to have been tweaked for FFA on all of the maps.
I say kudos to all involved.
WinnY: Where's your map? At least give a reason before you make a silly comment with out single word of support. "Bad use of textures". What's a good use?
Come play on the BG. That's where these maps were designed to be played. For highly skilled players, but players who play(FFA) for fun.
The pak rocks, the music rocks, good job!!!
heh =P, nice job guys!
MG is weaker but is a hitscan, so the sniper can't dodge it nearly as well. Still, you'll get killed by other players while you try to take out the sniper. That is how FFA works as opposed to TDM.
Most of the maps are designed for 4 - 8 players, and the server I was in had 10 - 12 players, lol. With good humans, 6 is probably the most you can have, but the server is unfortunately larger and not split into two servers with 8 player limits. =/
You can have FFA without 4 people in a room all the time but without bringing the game to a crawl. It is just that it is hard to do, especially if a mapper insists on having one or two very large rooms (like in the 3rd map).
I mean, you can play FFA otherwise, but I consider it to either be annoying or boring. :/ Most of the "problem" is how regular Quake 3 is set up (with 125 health spawns, having Railgun as the one and only adequate long range weapon, and weak power-ups/armor items), but it is still possible to rig a map to encourage players to move around rather than camp the nearest weapon for easy kills. The only way to do so is put plenty of important items (armors and power-ups) away from the key weapons, and it couldn't hurt to lace the areas with ammo clips for weapons that attacking players should have. This way the player will start at the weapon and then move on elsewhere (and they won't camp the armor after they get it because the respawn time is so high, so they will try to steal an item elsewhere).
Btw, trolls suck. =/
Welcome to the FFA experiance. :)
OzZ, contraire to your belief, shooting a Railgun from a remote area a.k.a. camping with a Railgun a.k.a. sniping is itself a form of spamming and is even more annoying because it is difficult that given player accountable (any weapon can respond against an RL, but only another Railgun or maybe an MG can threaten the player). The only way you are going to take away spam is if you limit most combat situations to 2 players at a time.
What ultimately happens in these maps is that once you have enough players to "fit" in the levels, you already have 3 or 4 in some of the rooms, and most of the time, they are all next to a certain weapon, making for one easy target for any new players entering the room.
Thanks to everyone for thier feedback though....I'm sure we'll take it all in to consideration for the next pak..
:)
Maps were pretty good. Atmosphere was definately the highpoint of the mappack. But the gameplay didn't really do it for me--too wide open and simple on a lot of them. And the fights don't occur around the important items like MH and armor, like PI said.
This set of maps r fookin great. Well crafted, lots of open space. Textures r superb :^)
Keep up the good work guys and thank u :^)
The maps look very nice, but they really could have used more resources, particularly of the defensive variety. Weapons are good in maps, but players should looking elsewhere to fight, like over a Megahealth, armor, or a power-up. Part of the problem is finding the right balance for the right number of players, but in a frantic game of FFA with decent players, you really need lots of health and armor so a survivor can be rewarded with a reasonable chance of winning the next battle.
I also felt was too much open space in the 3rd map.
I haven't really played the 1st one yet, so I can't really comment on that one.
If the goal is to have balance, scatter more ammo clips, health, and armor around the level so players can afford to move away from the weapons and hunt players.
Great gameplay served up with lush atmosphere and eyecandy.
Topped off with sweet custom music, tailored to each map that only adds to the experience.
Nuff said..drag your mouse over to download..and click :D
These maps are a pleasure to play. A lot of sweat and tears went into the making of this - the entire BGMP team did a wonderful job. Kudos!
StormShadow deserves huge amounts of respect, bgmp4 is the best FFA map I've played for ages. Definitely in my personal top three.
Hopefully I'll be able to play on bgmp1 and bgmp2 tonight, and I'll be back with comments on those two.
// Grudge
Jax's map is just plain fun cuz there's so many places to jump up to and there are secrets hehe. Finko's is crazy huge both horz and vert, and great for railing! Storm's not only looks rad (blue/yellow/grey) but it's one of those maps where i never see unbalanced gameplay -- there are firefights EVERYWHERE..not just in one place.
A guys, i'm thoroughly impressed!
My favourite is prolly Quint's (bgmp1) coz I think it makes the best use of space. But they all rule!
I smell spam
Best Q3 mapppers LOL
Good mappers maybe, best, LOL
Three of the maps got above 90%.
Online gaming doesn't get any better than this.
A very distinguished team of mappers too. :o)
And one hell of a beta team. :D
Great job guys!!
I just like to point out these maps play incredibly well and fun with people...defenitly worht the donwload ;)
And thanks to all the guys who helped put this together!
Hope everyone enjoys the pak...even if the music did inflate the size a little :)
Balanced to a Tee!
They can all take a Might bow!
Well worth the download. Awesome maps by fantastic mappers.
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