In my opinion, the visuals like the red lava, with the shiny metal are really aesthetic.
An excellent map IMMORTAL, 9/10.
PaN61
Well it's brilliant of course :x
immortal rulez :)
A BFG maybe :) mouhahahaha
I would like to speek a bit about the gameplay on hymn.
The rocket launcher is indeed easy to grab and it room might be easy to control ? I'm not so sure of that !!!
They are enough powerfull items elsewhere in the map to keep an eye also on the rest of the map.
Up to this rocket room there is a well placed grenade launcher, and then be sure most of the time you'll be in the rocket launcher room, there will be a few grenades flying around and trying to frag you, not only that, maybe someone will come in with a little quad and a shotgun or railgun or someone else will teleport right onto the mega health just after having taken a red armor ... but maybe that is the best thing that could happen to the people trying to camp on this room considering that a big bfg could also fall onto their buds , most of the time with a shield too!!!
I will continue on my launch and say that if you play online, and if you play on q3dm12, there will alway be a bloke camping the bfg and other blokes moaning about it.I have to say about that, that is why id placed a holdable teleporter in every of q3 maps that have a bfg in, it gives you the occasion to grab it teleport and not get fragged to finally rule the whole map with this fabulous weapon.
In fact that is just to say controling a weapon don't give the control of the map.
Well despite of all the comments I still think that this map is well balanced and the gameplay not too concentrated in the rocket launcher room
I admit that this map and also the frozen version arn't correctly optimised, that isn't a problem of number of polygones optimisation or visibility blocking, it is more the fact that I've not used any layered texturing in it.I would like to thanks mister Quivert for having taught me that
Too bad it wouldn't run very well on my system...I'll give it a 7 for that plus pretty fun gameplay and more than acceptable looks :-)
-Octovus
I just replayed the map. I guess you are right.
I misinterpreted your last paragraph as I thought you meant that is is always easy, not only in TDM.
Getting a railgun shot through when you are surrounded by splashing rockets is not that easy...
I think especially with the megahealth in the same room, things are really on the side of the team controlling the room.
I really cannot say much about the TDM aspect, as we normally play FFA or CTF maps.
I quite like it in FFA, but it is nothing too spectacular.
CU
d5
"However, the ease in controlling the Rocket Launcher room will eventually turn you off."
Uh-oh! I guess I suck, because I did not find it too easy to control it. In fact, I failed miserably :(
From what I remember, I was a bit puzzled how wide-spread the map is, with fighting not only in one or two areas but several and also taking place on the connections between them.
hmmm time for a replay I guess, since I played it a few weeks ago.
CU
d5
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