This will correct the shader issue.
Pero lo que pasa es que para ser un mapa CTF es un poco fail. Me explico, he empezado a jugarlo y al minuto ya había robado 2 veces la bandera enemiga y he anotado sin problema. Esto se debe a que el mapa tiene pasadizos y tal pero de qué sirve eso si saltando sobre dos, lo llamaremos así, "saltadores" te plantas en la base enemiga, le robas la bandera y con esos dos saltadores ya estás de vuelta y anotando...
La estética muy bien pero es un mapa poco práctico (carita de hjdf) :S
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PD: Iba a escribir el mensaje este en inglés pero con la parrafada que he metido no me sale de las pelotas ;) Así que:
Very good map, awesome! :D
Edited 2.77 minutes after the original posting.
The underwater atmosphere is very creative, as is the sea monster in the middle. A well done Egytpian theme throughout.
A lot of fun to play as well, it's pretty fast paced. Plays best with 6 or 8 in my experience.
If you have trouble with missing skybox or textures, you probably have a shader conflict. I ran into this problem after I installed the Ancient Greek Arena map:
Once I removed the map, everything was restored to normal.
Unusual and innovative.
Like a space map on the upper deck, but stay underground with a RL if you want to avoid the railers.
I'm anxious to correct that appalling-looking screenshot on the front page! How do I go about doing that?
Very athmospheric map, good architecture and texturing (only thing that spoils it are the artificial looking 2D bubbles). Plays a bit like a spacemap with all the jump pad action, but in he lower levels there´s enough cover against railers. Fun for some fast action with small teams.
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