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Grim Shores 3 ~ Atlantis
Grim Shores 3 ~ Atlantis by Sir Fragalot
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HelterSkeleton Rep. 1605
#26   22 days ago
while there are some nice creative elements to this it is still pretty much straight backwards and forwards game play here
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Alice Rep. 493
#25   30 Apr 2017
@Tig: THANK YOU! The patch solved all problems.
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Tig Rep. 674
#24   29 Apr 2017
@Alice: A patch file has been added to the review or just grab it here:
https://lvlworld.com...s3/z-gshores3.zip

This will correct the shader issue.

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Alice Rep. 493
#23   29 Apr 2017
I have lots of shader probs with that map. Skybox, jumppads etc.... Seems not to be linked to the map which was mentioned below. ;-((((
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Zod Rep. 182
#22   11 Nov 2013
Bueno, pues ya me he echado una partidita a este mapa CTF y la verdad es que el escenario está muy bien conseguido: las burbujitas no son un dibujo, sino que se mueven y si os fijáis la imagen se ve unos pececillos por ahí y tal. Además, tiene un estilo así como egipcio, como si fuera una civilización clásica y tal. Además, lo que se ve en el medio de la foto es como si fuera un monstruo de esos con tentáculos, mu bueno killo.
De verdad muy bien el ambiente.

Pero lo que pasa es que para ser un mapa CTF es un poco fail. Me explico, he empezado a jugarlo y al minuto ya había robado 2 veces la bandera enemiga y he anotado sin problema. Esto se debe a que el mapa tiene pasadizos y tal pero de qué sirve eso si saltando sobre dos, lo llamaremos así, "saltadores" te plantas en la base enemiga, le robas la bandera y con esos dos saltadores ya estás de vuelta y anotando...

La estética muy bien pero es un mapa poco práctico (carita de hjdf) :S
_ _ _ _ _

PD: Iba a escribir el mensaje este en inglés pero con la parrafada que he metido no me sale de las pelotas ;) Así que:

Very good map, awesome! :D
Edited 2.77 minutes after the original posting.

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Zod Rep. 182
#21   11 Nov 2013
Ostia puta ¿qué diantres es esto? Ahora mismo lo juego y os digo qué me parece.
___________
I'll play this in a moment, wait there and I'll explain you what I think about that map.
Edited 29.9 minutes after the original posting.
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FragTastic Rep. 926
#20   07 Jan 2012
Wow! An underwater map is great!
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SW12 unregistered
#19   16 Jan 2011
Is Sir Fragalot the same guy who commented on mario Quaked? AKA Sir Frags a Lot?
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serpent squad Rep. 0
#18   06 Oct 2005
A great level for CTF!

The underwater atmosphere is very creative, as is the sea monster in the middle. A well done Egytpian theme throughout.

A lot of fun to play as well, it's pretty fast paced. Plays best with 6 or 8 in my experience.

If you have trouble with missing skybox or textures, you probably have a shader conflict. I ran into this problem after I installed the Ancient Greek Arena map:

http://www.lvlworld....mments.php?id=854

Once I removed the map, everything was restored to normal.

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Chimaera unregistered
#17   18 May 2002
Another classic fun map.

Unusual and innovative.

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CrAsH47 unregistered
#16   14 Apr 2002
This is a kick ass map~!@ This is worth the dload~!@ I think this should have been an all rail map~!@
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Softie unregistered
#15   14 Mar 2002
A great map, I've had some great wars on it.
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TheOne unregistered
#14   14 Mar 2002
Great map

Like a space map on the upper deck, but stay underground with a RL if you want to avoid the railers.

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BasicBlack unregistered
#13   14 Mar 2002
This has been my favorite Q3A map since its second beta release. Quite simply it rocks. Nuff said.
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Sir Fragalot unregistered
#12   26 Feb 2002
Thanks!
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Tigger-oN unregistered
#11   25 Feb 2002
Found the problem with the missing textures on my system - it was related to a shader conflict. I had a 'atlantis.shader' file on my system already. So I've also updated the screen shot (some people may see a cached older version for a few days)
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Sir Fragalot unregistered
#10   25 Feb 2002
I should note that the 'shark shaders' mentioned in the review above have nothing to do with Coral CTF. They're actually md3 models and first made their appearance (bespoke made for me by Toddg33 and Fatmanfat) in gshores2 ~ Devil's Island CTF (which can also be found at lvl).
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Sir Fragalot unregistered
#9   25 Feb 2002
No missing textures here. When I first uploaded the map to lvl I gave the wrong one. I emailed lvl to correct this and point them in the right direction for the correct pk3. The file available for download here is the correct one so I can only assume tigger-on has the wrong pk3 file (although I don't remember the skybox being an issue in that one). I don't think I used any 2wave textures and I always test my pk3s in a pure install folder.

I'm anxious to correct that appalling-looking screenshot on the front page! How do I go about doing that?

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Octovus unregistered
#8   23 Feb 2002
Oy, that hurts my eyes...texture weirdness :-
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Tetzlaff unregistered
#7   23 Feb 2002
Just downloaded it... the underwater skybox textures that are missing on the screenshot are included in the map pk3, so you probably have some shader issues, Tigger? For me it looks like the author included everything correctly.

Very athmospheric map, good architecture and texturing (only thing that spoils it are the artificial looking 2D bubbles). Plays a bit like a spacemap with all the jump pad action, but in he lower levels there´s enough cover against railers. Fun for some fast action with small teams.

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Dazzler unregistered
#6   23 Feb 2002
I meant installed from a PC Gamer coverdisk...doh!! lol
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Dazzler unregistered
#5   23 Feb 2002
COOL :) I managed to track down the map that was causing my problem...a map titled piedm1 that I think I downloaded off a PC Gamer coverdisk!!!
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Dazzler unregistered
#4   22 Feb 2002
I'm quite new to Quake3 and this probably isn't the place to ask but I saw the screenshot and I've got the same problem with a few textures in levels that were ok when I first downloaded and played them but now have screwed up...How do I correct the problem with the least ammount of hassle? I don't think I've downloaded any threewave packs so what else could be causing this problem?
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Pure Imaginary unregistered
#3   22 Feb 2002
I have the threewave packs in my directory, and that is probably where the texture came from.
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Tigger-oN unregistered
#2   22 Feb 2002
Clearly the reviewer and mapper have a different set of pk3's in there /baseq3 than me. As I took the screenshot all I can do is mention it as a note.
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Tetzlaff unregistered
#1   22 Feb 2002
What about those missing textures in the screenshot??
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