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Grim Shores 3 ~ Atlantis
Sir Fragalot

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while there are some nice creative elements to this it is still pretty much straight backwards and forwards game play here
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Alice
30 Apr 2017 #25
@Tig: THANK YOU! The patch solved all problems.
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Tig
29 Apr 2017 #24
@Alice: A patch file has been added to the review or just grab it here:
lvlworld.com/level.../z-gshores3.zip

This will correct the shader issue.

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Alice
29 Apr 2017 #23
I have lots of shader probs with that map. Skybox, jumppads etc.... Seems not to be linked to the map which was mentioned below. ;-((((
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Zod
11 Nov 2013 #22
Bueno, pues ya me he echado una partidita a este mapa CTF y la verdad es que el escenario está muy bien conseguido: las burbujitas no son un dibujo, sino que se mueven y si os fijáis la imagen se ve unos pececillos por ahí y tal. Además, tiene un estilo así como egipcio, como si fuera una civilización clásica y tal. Además, lo que se ve en el medio de la foto es como si fuera un monstruo de esos con tentáculos, mu bueno killo.
De verdad muy bien el ambiente.

Pero lo que pasa es que para ser un mapa CTF es un poco fail. Me explico, he empezado a jugarlo y al minuto ya había robado 2 veces la bandera enemiga y he anotado sin problema. Esto se debe a que el mapa tiene pasadizos y tal pero de qué sirve eso si saltando sobre dos, lo llamaremos así, "saltadores" te plantas en la base enemiga, le robas la bandera y con esos dos saltadores ya estás de vuelta y anotando...

La estética muy bien pero es un mapa poco práctico (carita de hjdf) :S
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PD: Iba a escribir el mensaje este en inglés pero con la parrafada que he metido no me sale de las pelotas ;) Así que:

Very good map, awesome! :D
Edited 2.77 minutes after the original posting.

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Zod
11 Nov 2013 #21
Ostia puta ¿qué diantres es esto? Ahora mismo lo juego y os digo qué me parece.
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I'll play this in a moment, wait there and I'll explain you what I think about that map.
Edited 29.9 minutes after the original posting.
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FragTastic
7 Jan 2012 #20
Wow! An underwater map is great!
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SW12
16 Jan 2011 #19
Is Sir Fragalot the same guy who commented on mario Quaked? AKA Sir Frags a Lot?
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serpent squad
6 Oct 2005 #18
A great level for CTF!

The underwater atmosphere is very creative, as is the sea monster in the middle. A well done Egytpian theme throughout.

A lot of fun to play as well, it's pretty fast paced. Plays best with 6 or 8 in my experience.

If you have trouble with missing skybox or textures, you probably have a shader conflict. I ran into this problem after I installed the Ancient Greek Arena map:

www.lvlworld.com/comments.php

Once I removed the map, everything was restored to normal.

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Chimaera
18 May 2002 #17
Another classic fun map.

Unusual and innovative.

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CrAsH47
14 Apr 2002 #16
This is a kick ass map~!@ This is worth the dload~!@ I think this should have been an all rail map~!@
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Softie
14 Mar 2002 #15
A great map, I've had some great wars on it.
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TheOne
14 Mar 2002 #14
Great map

Like a space map on the upper deck, but stay underground with a RL if you want to avoid the railers.

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BasicBlack
14 Mar 2002 #13
This has been my favorite Q3A map since its second beta release. Quite simply it rocks. Nuff said.
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Sir Fragalot
26 Feb 2002 #12
Thanks!
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Tigger-oN
25 Feb 2002 #11
Found the problem with the missing textures on my system - it was related to a shader conflict. I had a 'atlantis.shader' file on my system already. So I've also updated the screen shot (some people may see a cached older version for a few days)
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Sir Fragalot
25 Feb 2002 #10
I should note that the 'shark shaders' mentioned in the review above have nothing to do with Coral CTF. They're actually md3 models and first made their appearance (bespoke made for me by Toddg33 and Fatmanfat) in gshores2 ~ Devil's Island CTF (which can also be found at lvl).
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Sir Fragalot
25 Feb 2002 #9
No missing textures here. When I first uploaded the map to lvl I gave the wrong one. I emailed lvl to correct this and point them in the right direction for the correct pk3. The file available for download here is the correct one so I can only assume tigger-on has the wrong pk3 file (although I don't remember the skybox being an issue in that one). I don't think I used any 2wave textures and I always test my pk3s in a pure install folder.

I'm anxious to correct that appalling-looking screenshot on the front page! How do I go about doing that?

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Octovus
23 Feb 2002 #8
Oy, that hurts my eyes...texture weirdness :-
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Tetzlaff
23 Feb 2002 #7
Just downloaded it... the underwater skybox textures that are missing on the screenshot are included in the map pk3, so you probably have some shader issues, Tigger? For me it looks like the author included everything correctly.

Very athmospheric map, good architecture and texturing (only thing that spoils it are the artificial looking 2D bubbles). Plays a bit like a spacemap with all the jump pad action, but in he lower levels there´s enough cover against railers. Fun for some fast action with small teams.

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Dazzler
23 Feb 2002 #6
I meant installed from a PC Gamer coverdisk...doh!! lol
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Dazzler
23 Feb 2002 #5
COOL :) I managed to track down the map that was causing my problem...a map titled piedm1 that I think I downloaded off a PC Gamer coverdisk!!!
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Dazzler
22 Feb 2002 #4
I'm quite new to Quake3 and this probably isn't the place to ask but I saw the screenshot and I've got the same problem with a few textures in levels that were ok when I first downloaded and played them but now have screwed up...How do I correct the problem with the least ammount of hassle? I don't think I've downloaded any threewave packs so what else could be causing this problem?
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Pure Imaginary
22 Feb 2002 #3
I have the threewave packs in my directory, and that is probably where the texture came from.
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Tigger-oN
22 Feb 2002 #2
Clearly the reviewer and mapper have a different set of pk3's in there /baseq3 than me. As I took the screenshot all I can do is mention it as a note.
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Tetzlaff
22 Feb 2002 #1
What about those missing textures in the screenshot??
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Theme:
Bots:
Textures:
Comments:
26 comments (7.24 yrs ago)
Ranked:
Downloads:
5,016 & 341 LiveViews (daily avg. 0.60)
File:
gshores3.zip, 4.03 MiB
PK3 date:
9 Sep 2001
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