Kill Factor
Kill Factor by RUSKULL ]CWA[
Add a comment
**Preview only**
Be sure to submit your comment
Submitting comment...
HelterSkeleton Rep. 6344
#6   25 Feb 2021
there is a lot of novelty here but unfortunately it is not very well thought out detracting from, rather than enhancing, the game. The complexity of the bases is great but many places are way too cramped.
Agree (0) or Disagree (0)
FragTastic Rep. 2323
#5   12 Feb 2012
This reminds me of a UT2004 CTF Map :). It's called 'CTF-Frostbite'.
Agree (0) or Disagree (0)
SW123 unregistered
#4   30 Jun 2010
This map Reminds me of the map "avalanche" From Halo 3.
Agree (0) or Disagree (0)
Lyta_79 unregistered
#3   13 Dec 2001
This map needs some work nead the flag chambers. What is the point of the mist, teleporters and jump pads being together? The area w/the battlesuit needs to be rethought. The rest of the map is good. I like maps of this type. Nice ideas, but simplify, simpilify simpility!

(i.e. get rid of the mist @ flag chambers)

Agree (0) or Disagree (0)
Octovus unregistered
#2   04 Dec 2001
It is quite cramped. Killfactor seems to have great potential if it suits the mod's gametype, as the construction is fine but there are just enough bugs to make it annoying in vq3ctf.

The launch tubes ocasionally work, but only moderately...perhaps that is the purpose of the "use at your own risk" signs? :-) Besides the battlesuit system being odd, and esentially requiring knowledge of the map (though they do all make you jump to the best of my knowledge, just not very usefully) - the blue base has slime and the red base has lava. This would be fine except that the lava does lava damage and the slime doe slime damage. Obviously quite a discrepancy there (it's totally possible to slap a slime shader on a patch of lava or vice versa to get that effect).

Er, so I'd say don't get it. Some cool ideas, and I wish the mod would have continued...but in its current state it feels very unfinished, if cool in spots. 7 from me.


Agree (0) or Disagree (0)
Tetzlaff unregistered
#1   04 Dec 2001
The look and feel of the map reminds me to some Unreal Tournament CTF maps (not a bad thing ;).

Unfortunately the Powersuit area and the cannons arenĀ“t the only flaws, the map is generally to cramped (especially the outer base).

Agree (0) or Disagree (0)