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God Of Emptiness
RRROOOAAARRR

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FragTastic
7 Jan 2012 #33
Very weird map :P.
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There should have been an endless amount of those weird curve structures all over to make the map more harder to die when you fall off one.
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GuitarMan
10 Nov 2006 #31
"Bots make bad judgement calls." LOL, that's one for the Eyeball.
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Tig
6 Nov 2006 #30
Bots and patches (curves) don't mix without a lot of work. They get confused and make bad judgement calls.
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Cendres
6 Nov 2006 #29
A very impressive and beautiful map, but why the hell Klesk spends most of his time being in "the wrong place"?
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RRROOOAAARRR
29 Oct 2003 #28
This map is now featured in the Machinima film "LoveDeath", which is at the Sundance film festival...:-)...
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turd
15 Jul 2002 #27
shite it is not very playable at all - but is original hence the 1 point.
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Dean Delonge
4 Dec 2001 #26
this map f*in rocks

i have never seen a map like this b4 in all my days of quake.

this rrrroooooaaarrr is a gem, keep the maps coming.

someone sign this guy up

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Quazi
22 Nov 2001 #25
WOW. From a design standpoint, this is the most amazing level I've seen in a LONG TIME. It's one thing to make a level that reflects real life (right angles, boxy rooms, hallways, etc.), but to make one that is complete fantasy is a godsend. This makes the game Alice seem like it was put together with the Blake Stone engine! :) Quake is a game, not real-life. If I want real-life, I'll go outside. If I want fantasy, this level will become my home away from home! Keep 'em coming!
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Tyre
20 Nov 2001 #24
This got deleted pretty quick from my drive. I thought I had a reasonably high end system, but this map had it grinding to a stuttering halt every so often - maybe it's a bot problem as Kell suggests. But it's just too difficult to navigate. It's no fun having continually to watch your step like this.

It would be nice to have a map that preserved the cool aesthetic but was easier to run around on.

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XcaLiBuR
19 Nov 2001 #23
very nicely done, RRROOOAAARRR ...

God of Emptiness actually plays pretty well =). Better than the q3tourney against Uriel that uses the same sort of volumetric fog.

This level is definitely a keeper for the style, ambiance, and very 'cutting-edge' feel. However, even though its gonna stay on my hard drive for i while, i have to admit that (like the iD tourney lvl) the gameplay, while not bad at first, grows repetetive after a while. =)

Your lvl is worth it just 4 the cool factor tho, so i'm gonna keep it just the same. Nicely Done, and its great to see people thinking in such new directions. =)

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XcaLiBuR
19 Nov 2001 #22
very nicely done, RRROOOAAARRR ...

God of Emptiness actually plays pretty well =). Better than the q3tourney against Uriel that uses the same sort of volumetric fog.

This level is

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Grudge
16 Nov 2001 #21
This is a nice one. Although I keep falling off all the time. Great work!

The RG seems a bit "hidden away" in a dark corner. Is this intentional? It's kinda easy to miss.

I had a steady 60 fps on my PIV 1.6 GHz w/ GeForce 2 GTS at 1024x768 in "full eyecandy mode". Very nice.

// Grudge

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*papri-K*
16 Nov 2001 #20
Octovus: Yeah it is H2SO4 the one with no fog.

Well now that we're talking about changes, how about changing the shape of the teleporters? -no complains-

;)

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Octovus
15 Nov 2001 #19
You might release a non-fog version as well; I believe the conversion is fairly simple, and there's an example of it in another Lvl review - A map called H2S04, I think. He made a non-foggy version so us low-end peeps could play it too. Be cool if you could do that. And of course, I wouldn't complain about the lack of atmoshpere which I doubt would happen anyways, from the screenshots :-p

-Octovus

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RRROOOAAARRR
15 Nov 2001 #18
You got it pjw, I've been planning a CTF version of this for a while!

The TA vortex thingies lend themselves perfectly to having separate incarnations with team-coloured fog...several people have told me they'd like this map without fog but I think it would lose a lot of the atmosphere.

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pjw
15 Nov 2001 #17
papri-K: ". . . red fog version . . ."

Hmmmn. A red fog version, a blue fog version, a couple of flags and a few teleporters . . . heh. :)

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*papri-K*
15 Nov 2001 #16
from the geometrical point of view, it's the most ambitious map I've ever seen, and I've seen some...believe me.

I don't know if it's really playable in the sense I use to, but perhaps it's just a matter of try to work some hours on it.

waitin' for the red fog version...

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wviperw
14 Nov 2001 #15
10 for creativity and uber-ness. :)
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GONNAKILLYA!
14 Nov 2001 #14
Nice concept. Cool curves.
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Kell
14 Nov 2001 #13
(I don't understand why Kell didn't catch/remark on this??)

You're absolutely right, I didn't spot the error until playing with a mate, after submitting the review. I tend to load maps from the console; it's a bad habit for reviewing and I'll remember in future. Apologies.

Other than that, I just have to say it was a real pleasure to get the opportunity to review this creature; I wrote about twice as much as is published, but Tig and Mandog understandably edited it for brevity :)

Octovus - my machine is the lowest of the low-end for Q3 and it runs at around 20 fps; not playable, but navigable. It's only bots spawning in that cripples it.

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Phil
14 Nov 2001 #12
Thnx Pjw for the tip, but it's running now with the new patch, and

Thnx Roar for making it.

Nice map ...very different,tricky atmosphere with all the blue fog around.

Grab it guys and Keep it!!!!!

:-)

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RRROOOAAARRR
14 Nov 2001 #11
I should just add that it's a real thrill to see my first map on the first map site I ever found...working on a new CTF map right now...
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RRROOOAAARRR
14 Nov 2001 #10
Coming from Nunuk, "interesting" is praise indeed! ( I thought "Distonic" was wonderful, Nunuk! ) The .arena file is a bit screwed, sorry - I'll fix it as soon as I can ( it was my first attempt at one after all )...although now it's saying there's a patch for that? Immense thanks to whoever did that, then! It's not just my first map for Q3, it's my first map for anything ever...inspired by the Morbid Angel song of the same name.

Cheers guys...

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nunuk
14 Nov 2001 #9
an interesting experimental level. it's pleasing sometimes to see something different.

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pjw
13 Nov 2001 #8
Phil--Load it from the console (use ~ to pull it down, type "/map hodq3dm1" (without the quotes), then hit enter). It's worth seeing. :)

Octovus--fair enough. :)

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Phil
13 Nov 2001 #7
That is for "kell": Pls make this map work right guy! Because I would love to see it running on my pc. Thnx

Phil

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Phil
13 Nov 2001 #6
I was looking really forwards to see that map , but pitty I cannot load it from my skirmish menu , don't why! Someone any sugestions?
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Octovus
13 Nov 2001 #5
pjw...when I wrote the reviews, I just use /map. Arguably I should have checked if it worked from the menu, but I have so many custom maps to page through - and every single page of custom map levelshots takes ages to load on my comp. Kell may be in a similar situation...

-Octovus

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StormShadow
13 Nov 2001 #4
Although the playability is not that great, and it takes a toll on my weak system, the map is very unique and interesting. Gets a 7. GJ!
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pjw
13 Nov 2001 #3
Pretty cool and different map--I had only looked at screenies up until now. But . . .

I hate to tell you this, but your arena file is hosed (should be map "hodq3dm1", not map "hodq3dm1.bsp")--the map shows up in the skirmish menu sans screenshot and won't load. I'd suggest uploading a fixed pk3 ASAP before you get too many more downloads. (I don't understand why Kell didn't catch/remark on this??)

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Grimreaper
13 Nov 2001 #2
Coll map ;)
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Octovus
13 Nov 2001 #1
Whoah - I'm not grabbing it, as I'm sure my computer would roll over and die - but this map looks very cool. Certainly for a first release...

-Octovus

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Theme:
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Comments:
33 comments (14.74 yrs ago)
Ranked:
Downloads:
8,380 & 346 LiveViews (daily avg. 0.96)
File:
hodq3dm1.zip, 4 MiB
PK3 date:
15 Jul 2001
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