thx killer, i really like your stuff
:)
i would say it's worth downloading
I HATE THAT GOTH FEEL. SOMETHING OUT OF THE ORDINARY IS COOL!
This MAP IS GOD DAMNED AWESOME. It plays faster and better than any of the ID maps. The multiple levels are perfectly layed out. I give this map a ten just because it is so incredibly fun to play.
As for gameplay: you go up and down stairs.
I liked the choice of textures/colors, and it reminded me a little of some elements of DM6 and DM10. I think this map could have benefitted from a having good sniping spot, afterall, it does have the railgun...
its light on the detail so i can keep my fps up, but still looks good.
The best part of this map is that it reminds me so much of the kind of q1/q2 maps i loved so much.
Plays excellent with bots and it definitely outdoes all the id maps in terms of gameplay (imo, 'cept q3dm17, which rulz)
That said, you WILL NOT find a ton of levels that look like this for Q3, since everyone gravitates towards the Goth-texture set.
I hope more people break the molds and stretch out whether it be textures or play-style (me included).
I give it a 7.
I suggest you download this map; it's very well-done. I can't wait to see what's next! :o)
9 out of 10 - Super job.
I said NOW GOD-DAMNit.
Low r_speeds, great layout, excellent gameflow, custom textures.
What more do you need.
Well actually, just a bit more light.
9 outa 10. Great stuff.
-Realm
After seeing a few dozen of those, I like to see something different that breaks the formula... like this one does. It doesn't even necessarily mean using my textures, there's been a coupla other maps that were like that too =)
I think we'll probably see more non-formula maps in the future... Just like it happened with Q1 and Q2, at first everybody was making levels that imitated the style of the original game, but after a year or so more people started to develop a unique style. This engine has much more potential than most people realize... But it's going to take a while before the community matures to the point where it is with Q1 by now...
So instead of breaking boundaries and doing something radical I decided to err on the side of caution and stick to my tried and tested Q2 style for my first foray into Q3 mapping.
Like people have said, it may not be original but the important thing (imho) the playablility is there. I'm glad you guys appreciate that.
My next map(s) will be more adventurous, I promise :-)
Yeah, it uses a tried and true layout but it still manages to be a refreshing change from the heavy metal album cover(taken from fingers :)goth maps that have been dominating the scene.
A lot of HOM problems though. I found these very easy to see, and an surprised they made it into the final build. It did not detract on gameplay though.
This is a keeper.
It's not symmetrical (bore fest in 5 mins imho)
It's not gothic (many gothic maps look similar and plain - only a few stand out)
It has a good layout, item placement and looks fairly good which you said in yoru review.
It plays very well - even with bots.
What, in your opinion is a formula map anyway? look at q1 and you will find a lot of maps which stick with proven layout types - plenty of atrium maps there yet most of them play very differently.
If you don't like formula maps then I think half-life or unreal are a better choice than q3 imho.
If you look at some of the previous maps that you have reviewed on your site again - vexars pack springs to mind - which have not stuck to any formula then you might notice a lot of them are very dulll to play.
I'm not slagging any maps here when I say that addict, ik3dm1, ztn3dm2 and mkfingers are all maps which I have seen many similar too in other games. All these maps play well and look good. What is wrong with that? they may stick to a formula but until somebody comes up with a better one who cares? :)
What is not a formula map then? well, the only one that REALLY springs to mind is spogs lonely planet. I haven't looked at mr cleans map but that doesn't look done before either. Overkill by wdw is another perhaps. Still, Idon't think there is anything wrong with using proven methods to make a map play well.
sorry about my grammar and typos but I don't feel like being grammatically correct this afternoon :)
-than
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