I do my best to give candid votes & comments...some comments I made back in mid 2011 were just to make comments, but I edit them if I feel they don't have any staying value.
But after playing a few rounds on this map in Generations & Hunt, I give it a 3.5/5 I took some points off because of the tight corridors, and the mound of dirt using the mossy stone block texture. Otherwise, it was good.
Edited 20.83 hours after the original posting.
I'll keep this for the resemblance it has to the Quake 1 maps, and play it in Generations or Hunt. I'll rate it when I've played it enough.
Great gameplay and lots of delicious frags;)
Thanks to the design, the tempo in this map is always high. You have to keep moving to collect all the ammo, armor and powerups while keeping an eye out for your opponent(s).
It´s great!!
Can't wait the next map of this guy !!
(This map is fu#@ing good !)
killer map tho so it's ok. :)
ztn maps. Often I think that is overdone...meaning too polished
is a lack of roughness which should be an element of a DM map. Often I get this Salon feel in this map.
WOW is all I have to say. Beatbox is in my opinion, THE best 1v1 map out to date. It truly is a remarkable map. The placement of items and health are superb. Armor is perfect. I read through the lower posts and one that I came across commented on 1 RA, 2 YA, 1 MH on every ZTN map. While I cant say if that is true, nor can I say its false, it works WELL in this map.
Up there with one of my all time favorite Quake Series maps.
I have loved pretty much every map ZTN has built, (with the exceptions of the recycler and a few others).
I anxiously await to see if this master mapper plans to recreate (ports = god awful) superior maps from quake2 such as the Rage.
Lighting was superb, weapons were spread just far enough apart, i love the flow of this map. The RA, MH, RL area is out of this world. I love the combination of moves including the rocket jump to MH, strafe from the hall to the RA, strafe from the MH to the RA. Those are just highlights of SOME of the 'trick' moves that can be perfomred on this great map.
Ide like to thank ZTN for his time and thought. Its guys like him that really do make the difference.
I score this map a perfect 10 of 10.
Armor was right on.
Health was 'just enough'.
Weapons were spaced perfectly.
Lighting was beatiful.
Magnificent use of water to slow opponents down (in track to a key weapon) as well as reveal positioning.
so clean,Yeh!!This is THE MAP i play always ==Rock´n´roll==
Fun map.
Also, I think armor is a good thing because It gives recently respawned people a chance against the guy with everysingle weapon and powerup.
All the Quakes would be a very 1 sided affair with no armor.
ATM tho Ztn is just far to overated if the map has 'ztn' somewhere ppl just think its just the best thing ever... that much armor and health worked for Quake1, it sure as hell is a yawn in Quake2 and Quake3 pls stop it...
This is not a flame I respect Ztn's mapping prowess I'm just fedup with the the armor/health overload in all his creations and nobody else will say it, constructive criticism...
Happy fraggin! Octovus
Good work ztn, how about some re-makes of your old Q2 maps:)
Personally I think people sometimes get too hung up on certain aspects of a map and completely miss what's most important - how it plays. With 4 players this is a very intense map, which is the type of gameplay I happen to like. Lots of levels as well as several strategic positions for those that like to control (or camp) the map.
Nuff said......
I personally much prefer more open maps, especially The Rage. When do we see that? :)
Oh, and I really like ztn's new map :) I just got through playing a few 30 fraglimit games against bots, and they were all very fun. Seeing as I absolutely despise Quake 2, I can't compare it to ztn's Q2 maps, though.
Interestingly, to date, only a handful of people have come close to the complexity and beauty of id's Q3 maps. Until the ante is upped considerably, this is one reason (alas!) that servers like Heidi Ho, running custom dm maps exclusively, are deserted at all times of day....
superb connectivity which makes you work for your booty, fast flow, and some cool places to show off your skillz. plus some fun DFA, gotta love it.
And why do people have such a hard time with people mixing gith and base textures. The way ztn (and a few others) does it it works. NOTHING looks out of place. Whoever said that one has to stick with either just base or just gothic textures in a map? To me that could get booring after awhile.
Again I had very fun with this map. It's also absolutely gorgeouse and my fav. part is the dungeon area. The skeleton (my absolute fav. model) is a very nice touch to the teleporter area. I also like how the floor is broken and cracked up...something that I'm working on in my upcoming map.
BTW, it has 2 minor secrets in it, and it has something to do with rocketjumping :)
Don't like the layout at all, and the texturing is... odd.
I have been waiting for along time for a decent 1on1 map. all the ones that came with the game blow ass pretty much. im glad someone knows what they're doing
The visuals are a kinda love / hate thing I guess but I am in the former group. The combination of gothic and base shouldn't work but ztn has pulled it off nicely. Still think maybe the lighting is a touch bright ;-)
Cool map grab it now.
good design, good flow, nice texturing but not excellent
this one stays :)
if this is a doublepost then please slap me around a bit
Okay map, but I have seen better from ztn..and expect better in the future :)
maybe it's just me.
I found the texturing to be almost hard on the eyes, it just didnt flow. The map itself seems unfinished.
Bridges seem to end for no reason, alcoves look like there should have been hallways added with more rooms, but he didn't feel like working on it anymore.
Turn picmip down to 10 and just play the map, it just lacks flow. I think people are voting high on this just because it says ZTN.
I'll wait for his next try, this one isn't working for me =(
Anyway, playwise I wasn't too excited. I only played bots on it but got bored fairly quickly which I can't explain. I did take it to a lan party but nobody would play any custom maps because they couldn't be bothered to spend 1 second copying them across the computers.
I certainly prefer ztns q2 maps to this but having said that it is a good map in it's own right.
-than
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