Q3A Database
MKFINGERS - Itchy Trigger Finger
================================================================ MKFINGERS - Itchy Trigger Fingers ================================================================ Title : MKFINGERS - Itchy Trigger Fingers Author : Martin "Killer" Kilcoyne Version : 12th February 2000 File Name : mkfingers.pk3 E-Mail : **email removed** Web Site : www.planetquake.com/killer Description : My first Quake III map attempts to stay away from the style of the standard maps and has more of a Quake / Quake II feel to it. Iikka "Fingers" Keränen's excellent IKBASE textures are used in abundance (thus the pun in the map title :-) and really look great with the new engine in my opinion. The layout is a fairly standard afair with three closely connected, multiple level, open air atria. There are plenty of weapons to go around and the map plays well with up to five bots. Hope you have as much fun playing the map as I have had making it. Thanks for reading. Credits : Most importantly thanks to Iikka "Fingers" Keränen for creating the IKBASEQ3 texture set which is used in this map. Check out his site for cool maps and textures: www.planetquake.com/ikq Also thanks to Maj, Than, Paul and SpiderGEC for testing the map and offering suggestions. Much appreciated :-) Previous Work : 20/10/99 - MKFUTILE2 - Resistance Is Futile II 18/09/99 - KTDM7 - Silicon Avatar 18/09/99 - KTDM5 - Enemy Mine 18/09/99 - KTDM3 - The Colosseum 18/09/99 - KTDM1 - Iron Oxide 24/12/98 - MKDEPOT - Depot of Decimation 06/11/98 - MKRUST - The Rust Bucket 07/10/98 - MKFUTILE - Resistance Is Futile 16/09/98 - MKMETAL - Metallic Resistance 27/08/98 - MKTRIPLE - The Triple Towers Note KTDM1, 3, 5 and 7 are part of the 8 map Quake II deathmatch map pack KT-imPAKt. Full details on the KT-imPAKt Homepage: www.planetquake.com/ktimpakt ================================================================ * Play Information * Game : Quake III Bot Match : Yes Deathmatch : 1on1, 2on2, 3on3, 2-6 FFA (8 spawns) CTF : No * PK3 Information * BSP : maps/mkfingers.bsp AAS : maps/mkfingers.aas Shader : scripts/mkfingers.shader Arena File : scripts/mkfingers.arena Levelshot : levelshots/mkfingers.jpg Textures : textures/mkfingers_ikbase_floor/* textures/mkfingers_ikbase_light/* textures/mkfingers_ikbase_sky/* textures/mkfingers_ikbase_trim/* textures/mkfingers_ikbase_wall/* * Construction * Base : New map from scratch Build Time : About 4 weeks Brush Count : 2093 (of which 360 are entities) Compile Machine : Celeron 300A @ 450MHz with 128 Mb RAM Compile Time : 18 minutes Editor Used : Q3Radiant 181 Other Utils : Q3Map, BSPC, WinZip Known Bugs : There are a few nasty VIS errors (near the Lightning Gun and the two large healths on the ground floor) which are due to bugs in the compiler. There was nothing I could do, maybe subsequent releases of the tools will allow me to fix them. * How to Use * Simply extract the mkfingers.pk3 file and this text file into your Quake III "baseq3" directory. So for me this would be "C:\quake3\baseq3". Once installed the map will appear in the Single Player Skirmish menu. * Copyright / Permissions * You may NOT use this map as a base for other maps. The textures and shaders used in this map remain the property of their respective owners and were used with their permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :-) ==========================================================MK2K==
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