How to fix maps with real problems?
Started by sedawkgrep
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sedawkgrep Rep. 3394
#1   4.71 hrs ago
So yesterday we played tm3_zuggzugg, a treat of a small FFA/tourney map!

Unfortunately one of the teleporters causes the player to become stuck upon exit. We've seen this in other maps as well, such as (Atomic Flow). This seems to have something to do with higher FPS (at least zuggzugg does) and we were able to exit the transporter fairly reliably by capping our FPS at 60 or less. I have a suspicion this is also why the jump pad trajectories are sometimes WAY off in certain maps too.

Is there a way to fix this in the game? If not, what would be the right way to do it? Some of these maps are REALLY good, and deserve to work properly in modern games.
Edited 20 seconds after the original posting.

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