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Edited 108.96 days after the original posting.
Edited 147.94 days after the original posting.
Edited 221.39 days after the original posting.
Preview of the upcoming version.
However an alternative route to playing a map without bots but fighting is that I play it in the Hunt mod. The monsters in that mod spawn without the need for bots.
Its really nothing to worry about too much. But if its not supposed to make things harder to see and only to add to the ambiance, then you might want to increase the range of sight you have while in it.
You can check my Quake3World GTK Radiant 1.5.0 Problems thread for more information about the problems I had which is the exact same one as you are having right now: www.quake3world.co...m/viewtopic.php. If you don't know how to make a .shader file you can always contact me by email (PaN61_Q3A@hotmail.com) and I can send you my P61CTF1 Texture Pack which includes the .shader file but you must read the P61CTF1 Texture Set.txt before you start fiddling around with the .shader and textures.
Satang Fang #7:
This is why Bot-Support is important in maps, you can play with them with as much fun as you can with real players and you can set the level on your own playing level you want with them if there are new players starting this game experience with Quake 3 Arena. Even though I'm an experience player (Hence completing all Single Player arenas on Nightmare), I still enjoy playing against bots for the reasons I gave in the paragraph above.
PaN61
Edited 15.02 minutes after the original posting.
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