cheers...
Edited 1.92 minutes after the original posting.
I have a few hidden pages to integrate somehow into the menu system and when I do that, the Mods page will be added too. Feedback, issues and / or suggestion welcomed as always.
I suggest simply adding it to the right of the current section, as shown in this screenshot.
..::LvL uses a "fluid" design. This means one site for all platforms. If you scale your browser window down to a mobile size (or anything between), you will see the site adjust to fit.
The menu has been designed to be as consistent as possible over all these sizes and formats. This means there are 12 items in the main menu. Why 12? Because 12 can be divided by 1, 2, 3, 4 and 6. This magic number allows for a seamless menu resize with even column counts of 2, 3 and 4 (1 and 6 are not used).
A menu count of 16 would only give even columns for 2 and 4, but the 3 is needed. That said, I might be able to live with a 3 column being an uneven count. Just need to check if 16 items will still fit on a small mobile size.
Need to run some test first :)
Just a thought.
However, I am not sure how it would work if you have 18 menu options on mobile, but when I just now looked at the menu on an iPhone XR, it seems like having 18 instead of 12 would work fine.
Regarding Spiterbot, the readme sells itself as a duel mod but it is great for FFA too.
Finally, I would like to suggest this "modification": ioquake3.org/extra...cement_content/
It is not really a mod but it updates textures to make it super high quality. Maybe you could add it to the description of the High Quality Quake mod already included in your list, as they are complementary, it seems, or independent.
At the moment, it is all simply a list, but it does appear we are going to need add some functionality.
The High-Resolution Texture pack has been added.
Akimbo
openarena.fandom.c...odCompat/Akimbo
A simple mod that lets you hold two weapons at once - either two of the same weapon or two different weapons at the same time, which can be fired separately or together.
Generations Arena
www.wireheadstudio...s/downloads.php
A mod in which players can choose among 5 different classes based on classic id software IPs, with different weapons, physics, HUDs, etc. for each class. Notably one of the few older Quake 3 mods to still be in active development today.
Outpost
www.moddb.com/mods/quake-iii-outpost
An old single player based mod for Quake 3. It was never finished and so the experience is consequently very short-lived, but the ideas are interesting.
TargetQuake
openarena.fandom.c...get_Quake_Arena
Essentially turns Quake 3 into a side-scrolling 2.5d shooter, while maintaining most of the familiar arena FPS mechanics.
ThreeWave
www.moddb.com/mods/threewave-ctf
The CTF mod associated with the popular ThreeWave mappacks. The popular CaptureStrike mode originates from this mod, as well as a "Classic CTF" mode that replicates the mechanics of Quake and Quake 2 CTF, One Flag CTF, and various competitive CTF features.
It is starting to get a little "big" too, so might need to look at a paging option and more changes soon.
I'd be a little wary of using 3rd party links as they usually end up dead at some point - although I wouldn't expect moddb to go away anytime soon. I would try to help out if LvL started individual mod pages / hosted the files locally.
Also: What consitutes a mod or when is a mod no longer a mod? I'd say Western Quake 3 is definitely a Q3 mod but Smokin' Guns is a completely standalone product unrelated to Quake 3 other than code base. Q3 maps wouldn't even function in SG so I don't see the relevance to LvL. My suggestion would be to have certain criteria on what a mod should entail (runs on stock Q3 installation, runs Q3 maps) and possibly a separation of mods from engine forks (eg: ioq3).
A few I'd suggest adding:
Q3 Fortress
Classic class-based team mod (www.moddb.com/mods/q3f/)
WFA
Similar to Q3F, still has a small dedicated community trying to revive the scene (www.weaponsfactoryarena.com/)
Eternal Arena
Adds a host of new game types and many other ways to modify gameplay (www.lonebullet.com...-free-37131.htm)
ProBall
Football/basketball mod for Q3, can be loads of fun and a tournament was once played in QuakeCon (en.ds-servers.com/...eta-1a-zip.html)
Jailbreak: Prisoners of War
A revival of Q3 Jailbreak which in turn was a take on the classic Jailbreak mods from previous Quakes (www.fileplanet.com...ull-Zip-Install)
HeadHunters 3
Could be described as an FFA version of Harvester, was quite popular back in the day but now mostly known for the excellent custom textures now used in numerous Q3 maps (can't find a reliable full download at the moment but worth a mention)
Some more suggestions:
Alliance CTF
lvlworld.com/review/id:2270 (Only link I could find is from the ACTF mappack reviews here on LvL)
A rival to the ThreeWave CTF mod with some similarities, including multiple associated mappacks and competitive CTF features. It also includes multiple new weapons and items including an off-hand grappling hook, as well as innovative new game modes like Hold the Flag.
BFG10K Arena
openarena.fandom.c...at/BFG10K_Arena
Replaces the Quake 3 BFG with the slow-firing, but devastating BFG10K from Quake 2. Includes multiple modes of play that allow players to use the Quake 2 BFG on any map they like, with various rules and restrictions.
Catch the Chicken
openarena.fandom.c...tch_the_Chicken
Grab the chicken that wanders around the arena and hold onto it for as long as possible to score points. Includes both a standard FFA version as well as a team-based variant.
Q3KnockOut
www.moddb.com/mods/q3knockout
The only way to score frags is by pushing your enemies into the void on space / floater maps via weapon knockback. Various weapon and item behaviors are modified to complement the mod's style of gameplay.
Tanks and Rogues
www.moddb.com/mods/tanks-and-rogues
A server-side team-based mod involving tight, coordinated teamplay between two classes; a slow but bulky "tank" class with shield generators and a weak but fast "rogue" class designed to help assist friendly tanks with taking down enemy tank shields.
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I wonder if at some point (way down the road of course, since it'd be a lot of work I'm sure) mods could be set up and reviewed in a similar manner to how maps are reviewed, for consistency and exposure? Multiple screenshots showing the features of the mod, a video showcasing the mod's gameplay, the ability to vote / comment on the mod, and a download section linking to a local copy on the LvL servers.
EmeraldTiger, I agree with that but I think Tig would be very happy if we collaborate in doing so. I am due to send some stuff on this regard but been extremely busy! I will do so soon!
I'll start work on expanding the functionality so that the listings are more like maps. Please feel welcome to keep suggesting mods but I may not add them as quickly while I work some code. I'll also "stage" the code and try doing quick releases and updates if possible.
As to the content of the individual pages, if people wish to put a "review" or write-up together, that would be awesome. Screenshots would be great too. The main screenshots on ..::LvL are taken at 1600x1200, but something like 1920x1080 might be nice for the mods. Will also help to differentiate them from the maps.
Videos take time, but could be very helpful for some of these mods (for example, Target Quake). If you do make a demo, as short as possible will help the most with the editing and encoding process. Try to aim for 2 min or less.
If you do have content to share with the mods, send it in. If you do not have the email address, use the contact form, but I think I have spoken with everyone commenting over email over the years :)
Super Heroes Arena 3, Rune, PA Ursurper, Niflheim, and Sidrial are also fun to play. But If I had to choose just one of all the ones I mentioned to be added, it would be the Hunt mod hands-down.
Bid for Power (note: specifically the official Bid for Power without the DragonBall Z/GT IP, and not any of the "english"/"Final" fan repacks that add DragonBall Z/GT stuff)
Reaction Quake3 (had a standalone refactor in recent years)
The Dark Conjunction (the OTHER single player mod)
True Combat (the more Kingpin-inspired real weapons TC)
Edited 44 seconds after the original posting.
Edited 3.13 minutes after the original posting.
So I'm thinking something like a "Q3A quickstart guide" may be helpful, with a few pointers on where to buy the game and how to install ioquake3 -- similar to how Quaddicted has a "5 Minute Quake guide" on the front page.
Sorry if this is not really the right thread for this, as it's more of a general suggestion (albeit inspired by the mods page).
Also, I just want to say thanks for keeping the site going and preserving all of this content. And thanks for the regular updates on func_msgboard. They may not always get comments, but they are definitely appreciated!
It would be best for this site to remain neutral on source port politics and not push a particular "standard" port.
Also installing Q3 isn't difficult to warrant a big guide. It's only like one or two extra steps if you've got a retail 1.11 disc, but still far from "trying to get Saints Row 2 to work" tier, even on Win10. Heck, on modern systems, stock Q3 as-is is less difficult than Quake Live on the initial issues department (as it doesn't try to use your largest video card resolution regardless of monitor for starters).
Edited 5.93 minutes after the original posting.
Either way, the info page is at
www.quakewiki.net/...ctory/index.htm
and the most recent version can be found here:
kuiper.mirrorservi...tions/gibhappy/
Enjoy!
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