q3map_ossadelubrum readme
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Release date: 2018. autumn
Quake3 Arena map.

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Title: Ossa Delubrum
File: q3map_ossadelubrum.pk3 , q3map_ossadelubrum_q3patch.pk3
Author: Martinus
E-mail: **email removed**
Description: 2fort style gothic/medieval style CTF map.
Version: 1.00

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Play information

Tourney: yes
Deathmatch: yes
Team deathmatch: yes
CTF: yes
Bot File (aas): yes
new sounds: yes
new graphics: yes
new music: no

How to play: Select the map (od) from the skirmish menu at any preferred gamemode. CTF is the recommended gamemode. 2v2 or 3v3 are good.
Don't forget to increase the com_hunk megs in the game console by typing the following command: /com_hunkmegs 128 or 256 before playing.
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Info

2fort style ctf map in the middle of a place, where is no life, only death, and you have to escape from there with your teamies by "robbing" the enemy teams shrine, and destroy their god by that.

Ossa, or ossuarius means in latin : the bones of the dead
Delubrum means : Temple or shrine.
So the map name in english is something like: Temple of the bones of the dead. (or something like this... one of the hardest part of making maps is choosing a good, badass name, which sounds good...)
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Construction

base: Made from scratch
editors: GTK Radiant, SynWrite, Q3Ase, Milkshape 3D, Gimp, Quake Toolkit, IrfanView, IOQuake,
sources: dhtp.hiriwa.com/ , www.moddb.com/mods...e-hd-pack-guide , textures.com , sketchfab.com , freesound.org
know bugs: I play Quake 3 with IOQuake which a bit different from the vanilla engine. Everything is working fine in IOQuake, but in the vanilla engine, I got an error message when I load the map.
The error message was this: DEFAULT_MODEL (Sarge) Failed to register
I have never seen this before, but this error caused by the shaders as I know, so I made q3map_ossadelubrum_q3patch.pk3 file. With this, the map will works in the vanilla engine, if you are too lazy to download IOQuake.
If you play with IOQuake, then you only need q3map_ossadelubrum.pk3 file to play, but in vanilla Quake 3, you have to use both files.
build time: couple of weeks

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Distribution / Copyright / Permissions

Copyright (c) 2018 Martinus
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.

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