nodm14 readme
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Title : inspired
Date : 19th July 2004
Filename : map_nodm14.pk3
Author : Rich "swelt" Jacques
Email Address : **email removed**
Website :

Description : Quake III Arena level designed for CPM
Team DeathMatch

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- Play Information -
: Make sure you have Quake III point release 1.32 or later.
: Ensure you have CPMA version 1.2 or later
: Extract map_nodm14.pk3 from the zip into quake3/baseq3 folder.
: EITHER Use All Seeing Eye to find a dedicated server running
: the map or play bots. /map nodm14

- Level Information -
Game type : tdm/ffa
Single Player : Yes
Player load : 4v4 / 6-12
Weapons : Plenty
New Sounds : No
New Graphics : Yes (Textures creditted below)
New Models : No

- Construction -
Editors used : GTKRadiant
Utilities used : Q3Map, Editpad

- Notes -

This map is optimised for CPMA TDM.

BIG THANKS to Black Dog for doing the rockwork around the RA area.

Bot Play is pretty rank. They won't go for several major items, but
I wasn't prepared to make architecture compromises to make them better.
I've "cheated" a bit to get them to take some.

This is the fourteenth in the series of maps dedicated to CPM Clan Nobles
#nobles on irc.quakenet /
But it might be the last... for Q3 at any rate.

- Credits -
: id Software for Quake/Quake2/Quake3.
: #cpmpickup on Quakenet IRC playtesting
: The CPM Forum Crew for feedback (esp. rmIon)
: evillair for his textures (Evil 8)
: than for his industrial textures
: Iikka Keränen for here Base textures
: Lunaran for his textures
: Anyone else I've forgotten :)
: EVERYONE who has played this level, cheers!

- Links -

CPMA Homepage

- Copyright / Permissions -
You may not include or distribute this map in any sort of
commercial product without permission from the author. You may
not mass distribute this level via any non-electronic means,
including but not limited to compact disks, and floppy disks
without permission from the author. thx.