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================================================================ MKTECH - Technophobia ================================================================ Title : MKTECH - Technophobia Author : Martin "Killer" Kilcoyne Version : 24th December 2000 File Name : mktech.pk3 E-Mail : **email removed** Web Site : www.planetquake.com/killer Description : I have used yet another custom texture set for this, my third Quake III DM map. This time it is Lunaran superb LunBase set as seen in Let's Drink Beer And Shoot Things. Layout wise the map is nothing spectacular but it plays well and the action keeps moving. There is a health pipe in the center of the map which dishes out 5 health every half a second. Hope you have as much fun playing the map as I have had making it. Thanks for reading. Credits : Major thanks to Lunaran who created the excellent LunBase texture set which is used extensively throughout the map. Check out his site at: lunaran.fragland.net I also used Iikka Keranen's sky texture and shader from his great IKBaseQ3 texture set. Check out his site at: www.planetquake.com/ikq Previous Work : 05/10/00 - MKOXIDE - Iron Oxide for Q3:A 12/02/00 - MKFINGERS - Itchy Trigger Fingers 20/10/99 - MKFUTILE2 - Resistance Is Futile II 18/09/99 - KTDM7 - Silicon Avatar 18/09/99 - KTDM5 - Enemy Mine 18/09/99 - KTDM3 - The Colosseum 18/09/99 - KTDM1 - Iron Oxide 24/12/98 - MKDEPOT - Depot of Decimation 06/11/98 - MKRUST - The Rust Bucket 07/10/98 - MKFUTILE - Resistance Is Futile 16/09/98 - MKMETAL - Metallic Resistance 27/08/98 - MKTRIPLE - The Triple Towers Note KTDM1, 3, 5 and 7 are part of the 8 map Quake II deathmatch map pack KT-imPAKt. Full details on the KT-imPAKt Homepage: www.planetquake.com/ktimpakt ================================================================ * Play Information * Game : Quake III Bot Match : Yes Deathmatch : 1on1, 2on2, 3on3, 2-8 FFA (10 spawns) CTF : No * PK3 Information * BSP : maps/mktech.bsp AAS : maps/mktech.aas Shader : scripts/mktech.shader Arena File : scripts/mktech.arena Levelshot : levelshots/mktech.jpg Textures : textures/mktech/* * Construction * Base : New map from scratch Build Time : About 8 weeks on and off Brush Count : 2690 (of which 423 are entities) Compile Machine : Athlon Thunderbird 900 with 128 Mb PC133 RAM Compile Time : 37 minutes Editor Used : Q3Radiant 202 Other Utils : Q3Map, BSPC, WinZip, Paint Shop Pro Known Bugs : For some reason the jump pad in the Red Armour room is a static texture. I have no idea why this is the case as the correct shader is applied and it looks fine in Curry. Weird :-( * How to Use * Simply extract the mktech.pk3 file and this text file into your Quake III "baseq3" directory. So for me this would be "C:\quake3\baseq3". Once installed the map will appear in the Single Player Skirmish menu. * Copyright / Permissions * You may NOT use this map as a base for other maps. The textures and shaders used in this map remain the property of their respective owners and were used with their permission. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :-) ==========================================================MK2K==