Q3A Database
map-charon3geo2 readme

Back to queue

charon3geo2 - demon pigs go hog wild

Title : demon pigs go hog wild
Date : 4-7-2002
Filename : map-charon3geo2.pk3
Author : charon
Email Address : **email removed**, **email removed**
: (best to visit my site and get my current email address)
Website : www.interactivedeath.net/

Description : An experimental map done for the second geometry contest
: held by nunuk and sock. The map is completely black and
: white, consisting of two textures(one black, one white)
: used in 5 different shaders. The map is not clipped,
: for various reasons. So don't bug me about secret camping
: spots you can get to or you getting stuck on a wall. The
: black walls also make it slightly difficult to see some
: players, but its really bad and you adjust to it fairly
: quickly.

Additional Credits to : id software, Normal, nunuk, castle, kiltron, sock
: Also thanks goes out to those of you I might have missed.

- Play Information -

Players : 2 to 8
Bots : Yes
Weapons : Rocket Launcher, Railgun, Super Shotgun,
: Grenade Launcher, Lightning Gun, Plasma Gun


Unzip the the zip file map-charon3geo2.zip into your quake3\baseq3 directory.
Start quake3 and either select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charon3geo2"

- Construction -

Base : None
Editor(s) used : Q3Radiant
Known Bugs : None
Build Time : 2 days
Textures used : 2 textures(one black, one white)
Compile machine : P4/2ghz with 512megs RAM
q3map compile Time : TOTAL - 142 seconds or roughly 2 minutes and 22 seconds
: BSP - 8 seconds
: VIS - 134 seconds
: LIGHT - no light
Brushes : 2041


- Copyright / Permissions -
You may not include or distribute this map in/with any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.