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DuNGeoN HuNTeRS v2.0 Quake III Arena Free For All & Team Deathmatch 8 players Bot support Textures by Fingers Built by Hand 150501 Tweaked by Wrist 190113 Please note: DuNGeoN HuNTeRS should be played with the Alternate Fire v2.0 mod otherwise a couple of features won't operate correctly. The level is playable without the mod. To play, place bh.pk3 and z-alternatefire-03g.pk3 in the baseq3 folder. All maps will now run with the Alternate Fire mod ON until you remove its pk3 from the folder. --------------------------- Quake 3 Point Release v1.32 --------------------------- Please install this official id Software update before playing this level. http://www.fileplane...%28v1.32%29-Final http://www.fileplane...%28v1.32%29-Final http://megagames.com/download/250879/0 ------------------ Alternate Fire 2.0 ------------------ Created by Neil "haste" Toronto. http://www.fileplane...ternate-Fire-v2.0 + Every weapon has a unique secondary attack. + Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. + Every ammo box, if damaged enough, will explode. + A few other changes have been made to smooth out gameplay and make things more interesting in general. + Bots know how to use most of the new features. + And more... --------------------------- Secondary Attack Short List --------------------------- Liquid Metal Protection (gauntlet): When you are firing, you are impervious to splash damage, falling damage, and 1/2 of all other damage. Flares (machinegun): They have a somewhat slow trajectory, attract homing missiles, and set off proximity grenades. One-shell Shotgun (shotgun): One shell. That's all. You fire more quickly, and it has a smaller spread. It's better than the primary attack in many instances. Sticky Proximity Grenades (grenade launcher): They stick to walls, ceilings, and floors, and blow up whenever an enemy gets too close. Homing Missiles (rocket launcher): Keep your opponent busy with these while you either run the map or attack him with something else. Lightning Web (lightning gun): These can fill up a hallway and make it nearly impassable for 20 seconds, or until the creator dies. Radius Rail (rail gun): Would you like to rail someone without actually hitting him? Are you an HPB? This attack is your favorite. Orbiting Plasma (plasma gun): Launch a few of these if you want to keep your enemies outside your comfort zone. BFG Overload (BFG): Are things getting too crowded? Have you got a BFG with ammo in it? Do you like to see people run for their freaking lives? Drop a BFG bomb and watch the fun! ----------------------------- Alternate Powerups Short List ----------------------------- These powerups will take turns respawning with the normal powerups. Accuracy: You get a bigger, meaner crosshair. You WILL nail anything inside of it when you pull the trigger. Vitality: Your max health becomes 300, and you can get up to that with normal health pickups (25's and 50's). Speed: An even hastier gift from the Vadrigar, these boots will double your speed! Near the end of the powerup, however, they weigh you down like lead. Hologram: Is that a player, or a hologram? If it's a hologram, you had better find the player in stasis and take him out before his hologram stomps you! Vampiric Health: Both the mega health and the small health spheres alternate with two sizes of vampiric health. DuNGeoN HuNTeRS is dedicated to John Palys.