Biolab-II by semerandum

A tech based arena which feels like a learning map for this author. Visually the map has nothing to offer, with poor lighting and uninspired architecture. Texturing is messy, with a strange mixture of textures that don't really fit in with the biolab theme. The decision to use jump pad textures as teleporters is a strange one. There is also a lot of easily avoided Z-fighting around the doors. The map consists of a large outdoor area and a network of tight indoor corridors. The game play is not much better than the visuals. There is no clipping so it is very easy to get caught on the pillars against the walls. Doors open painfully slowly which combined with the lack of clipping destroys what little game flow there might have been. There is a Quad Damage trigger with no delay on it, so it is possible to always have Quad Damage. Once all the players realise this, game play focuses on the Quad area and the rest of the map sees no action at all. Bots do not go for the Quad which makes them very easy to beat.

Steer clear of this one.

Reviewed by Juz

Ranked: 2.2 out of 5 (11 votes)

Download: Biolab-II by semerandum