A superabundance of traps, green slime walls and lava. The map is based around a large room with multiple ledges. Around this room you have a series of corridors connecting to lesser used areas. At the bottom is the lava pits. All around you are shootable switches that will trigger an unseen trap. It takes a while to learn which switch does what trap but they can be fun.
There are also way too many teleporters. Its impossible to learn where they all go. The custom texturing and models make a refreshing change but the lighting is too dark and dull. The architecture is much stronger in some sections than others. The roof top is one of the better areas.
Bots play without any real problems but do not use the traps and hang out in the main room.
Some interesting features and ideas but you won't keep the map.