Possibly the most unique conversion of q2dm1 (The Edge, Quake2), the map offers a smorgasboard of contrasting archictural constructions and texture sets with samplings of gothic, industrial and organic mineral. The overall layout has some elements which are basically the same as 'The Edge', along with sections which are completely new. There is plenty of scope for tricks and there are a heap of *secret* sections where a jump or two will open up a new vantage point. Lighting is mostly good throughout. Bots seem to play well most of the time, but they don't find some of the upper sections. A little large and complicated for tourney, the map plays better for FFA although the multitude of nooks and crannies encourage hiding and camping. There is a shute on the roof where the curves are incorrectly matched causing HOM effects.
An interesting map that some will really enjoy.