An eclectic collection of large spaces comprises this release. A very generalised Egyptian theme is a little out-of-place for the architecture.
The gameplay can be interesting and very enjoyable in parts of the map, but in a lot of the map the you will be simply shooting horizontally across a room at your opponents.
The author talks of using the Grappling Hook from the OSP Mod. This may well change the gameplay dynamics and make a lot of sense of the openness of the rooms. However, for straight Quake 3 gameplay, things are a little below average.
With a good deal editing and a focus on item placement this map could be rescued, but as it stands grab the OSP Mod and have some fun - or skip it.