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The Ancient Place
Kaustic

Added: 5 Sep 2013
Title:The Ancient Place Filenames: aty3dm1v2.pk3, aty3dm1 Readme File size: 18 Mb Author: Kaustic Address: **email removed** Description:Egyptian style map suited for fast gameplay.Mainly InstaUnlagged style of play. Althought this map is suitable for baseq3 style of play,the majority of the beta testing and play was done with the OSP and InstaUnlagged Mods. OSP config - Spawn with all weapons,health and armor. No item/weapon pickups. Grappling hook enabled. Higher game speed and customized weapon damage and faster rail reload. No BFG. ============================================================================================= Additional Credits: Bubba's Arena Tutorials - His website is where I learned enough to get started mapping. dONKEY - Mapping tutorials Cardigans Place - Tutorials on bot optimization of maps and mapping tutorials Bad Apple Mappery - Mapping tutorials Soc - For all of his cool textures and plants Quake3World Level Editing Forum - Thanks to the Moderators and all the people that give answers to those of us asking questions or looking for input. Thanks to id for making this game in the first place. Everyone That used to hang out at map-center.com while it was still up and running. ============================================================================================= Place aty3dm1v2 into your Quake3/baseq3 directory ============================================================================================= Information In game Support - YES SP BOT support - YES Deathmatch - YES. New Textures - Yes Items/Weapons - Shotgun/Shells, Rocket Launcher/Rockets, Grenade Launcher/Grenades, Railgun/Slugs, Bullets, Health, Armor- Shards, Armor, Quad Damage, Haste, Med Kit Regeneration. ============================================================================================= Construction: Base: New level from scratch. Editor: Used:GtkRadiant-1.5.0 April 26,2007 Utilities: ArenaMaster, Pakscape, Q3Map2Toolz,UI Enhanced v1.2 Known Bugs: None that I can find. :) ============================================================================================= Thanks to the following people for all thier great work- (see readme's below) ============================================================================= Xaero statue, by Oak ============================================================================= Title : Xaero statue Mapobject type : Stand still Date : April 29th 2000 Filename : md3-xaero_statue.pk3 Author : Oak Email Address : **email removed** Home Page : **invalid URL** Program Used : 3dsMax 3 Additional Ideas / Remarks : Deathmonger Main Gameplay Testing : Deathmonger, Oak ============================================================================= * About * ============================================================================= This model is a xaero statue, there are two different versions of it (a Xaero and a Deathmonger one), the only thing that changes is the skin. You can choose between a xaero skin based statue, or a deathmonger skin based. I took the xaero model as base model, created by Kenneth Scott, from Id Software. ============================================================================= * How to install the model * ============================================================================= Simply unzip the .pk3 file into your baseq3 directory. ============================================================================= * How to add this model to your maps * ============================================================================= Start Q3radiant and open/create the destination map for the model. Right click wherever you want and select the "misc-model" option. Close the browser and type this in the "key" and "value" boxes from the newborn floating window: Key: "model" Value: "models/mapobjects/xaero_statue/xaero_statue.md3" "models/mapobjects/dm_statue/dm_statue.md3" Depending in which of the two versions you want to add. ============================================================================= * Permissions * ============================================================================= This mapobject may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. ---------------------------------------------------------------------------------------------------------------------------------------------------------- date: 22nd March 2001. Quake3Arena map object models ==================================================== title: Plant Model Pack II, Palms file: multiplant2.pk3 author: todd gantzler email address: **email removed** URL: i.am/professorQ3 description: REQUIRES multiplant.pk3 multiplant2.pk3 is an expansion pack for multiplant.pk3 ## palms of various polycounts from 2 to ~500 .md3 models and prefabs ==================================================== model information most of these plants use a basic shader with simple GE128 transparency i've included prefabs with collision and sound for the original multiplant pack. not recomended for the traditionally preferred "smoothly clipped" map. all triggers should be set to fire only once every 3-5 sec. how to use place multiplant2.pk3 in your /baseq3/ folder choose one of the multiplant models from the model menu in Q3Radient ==================================================== construction base: none editor: 3DStudioMAX r3.1 other progs: Pop'n'Fresh .md3 exporter know bugs: may consume carbon dioxide, add oxygen to your arena build time: these were built over a very long period of time, and i've lost track of time spent actually modeling. ==================================================== thanks to ... G1zmo for two excellent tall palm prefabs, and model testing Sovereign for model testing. Mr. Clean for textures used in these prefabs. someone for a bark texture or two, the origin of which i've lost track. Fatmanfat for shader advice and assistance many kind folks from Quake3world level editing forum for artistic feedback the folks at the quake3world level editing and editing and modifications forums for shader info and general technical assistance. ==================================================== Distribution / Copyright / Permissions you may use these models, textures, and shaders in your maps. you may extract and use just the files you need. please include the following information in your readme file: multiplant3.pk3 - .md3, texture, and shader files by Todd Gantzler Copyright (c) 2001 i.am/professorQ3 ____________________________________________________ all original artwork Copyright (c) 2001 All rights reserved. based on shader files from Quake III Arena Copyright (c) 1999 id Software, Inc. All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This file may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== date: 22nd July 2000. Quake3Arena map object model ==================================================== title: Plant Model Pack I, tropical plants file: multiplant.pk3 author: todd gantzler email address: **email removed** URL: i.am/professorQ3 description: a 54 poly multiplant model with 8 different skins/shaders (in 8 different .md3 files) ==================================================== model information most of these plants use a basic shader with simple GE128 transparency (ferns use an invisible shader to eliminate some geometry) multiplant.md3 a plant whose name i don't remember multiplant_b.md3 a banana plant multiplant_f.md3 a fern multiplant_f2.md3 another fern multiplant_p.md3 a somewhat battered palm multiplant_p2.md3 another palm multiplant_a.md3 another plant multiplant_e.md3 an evil plant meant to hurt the player on contact two shader passes plus lightmap, vertex deformation how to use place multiplant.pk3 in your /baseq3/ folder choose one of the multiplant models from the model menu in Q3Radient ==================================================== construction base: none editor: 3DStudioMAX r3.1 other progs: Pop'n'Fresh .md3 exporter know bugs: may consume carbon dioxide, add oxygen to your arena build time: a couple of hours of model building, about a week of shader/texture tuning ==================================================== thanks to ... Fatmanfat for shader advice and assistance Brok3n and Froggyquim for artistic feedback the folks at the quake3world level editing and editing and modifications forums for shader info and general technical assistance. thanks to Rungy in particular for technical info. ==================================================== Distribution / Copyright / Permissions you may use these models, textures, and shaders in your maps. you may extract and use just the files you need. please include the following information in your readme file: multiplant.pk3 - .md3, texture, and shader files by Todd Gantzler Copyright (c) 2000 i.am/professorQ3 ____________________________________________________ all original artwork Copyright (c) 2000 All rights reserved. based on shader files from Quake III Arena Copyright (c) 1999 id Software, Inc. All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This file may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. =========================================================================================================================== Todd Gantzler's Plant Model Pack, Version 2.3 03.03.05 Updated by Obsidian (**email removed**) zzz_md3_multiplant_v23.pk3 FOR FULL INFORMATION AND COPYRIGHT INFO, PLEASE REFER TO: * legacy_multiplant.txt * legacy_multiplant2.txt * legacy_readme.txt INFORMATION ================================================================= This is an update to Todd Gantzler's multiplant models, containing all assets from both Plant Model Pack I and II. I (Obsidian) am redistributing this pack with Todd's permission with several bug fixes and optimizations. INSTALLATION ================================================================= * Remove any older versions of the Multiplant model pack. * Extract zzz_md3_multiplant_v23.pk3 to "baseq3" directory. * Note: Do not rename the zzz_md3_multiplant_v23.pk3 file. PK3 files are loaded into Quake3 in alphabetical order and the updated multiplant model pack must be loaded after any pre- existing versions to overwrite them. VERSION HISTORY ================================================================= 2.3 (03.03.05) * tallpalm1.map, tallpalm2.map, tallthinpalm.map prefab objects rebuilt in 3dsMAX and exported as ASE models (remakes) * Resized image files to power of 2 dimensions (larger file size but optimized for texture memory and image quality) * palm3.md3 - rearranged edge orientation, welded vertexes, reapplied smoothing groups, UVW-wrapped, reapplied materials * palm4.md3 - welded vertexes, reapplied smoothing groups, reapplied materials * palm4a.md3 - welded vertexes, reapplied smoothing groups, changed leaf materials from palmfrond to bannanaleaf 2.2 (28.02.05) * Fixed bug when models are overlapped with alphaMod volume brushes (thanks ydnar) * Fixed missing shader error (thanks Kat) * Rewrote "invisible" shader for dual purpose use with both legacy and modern maps * Renamed PFB files to MAP for use with GtkRadiant * Reattached Todd's prefabs to zip * Added multiplant.bsp as a model gallery (/devmap multiplant) 2.1 (03.06.04) * Updated to include Plant Model Pack II * Palm models processed through MD3Fix.exe * palms.shader merged into multiplant.shader * "models/mapobjects/multiplant/invisible" shader replaced with a modified nodraw shader for reduced polycounts 2.0 (28.05.04) * Initial Version 2 release * MD3's processed through MD3Fix.exe 0.2 to correct invalid shader names generated by Pop'n'Fresh NOTES FOR DEVELOPERS ================================================================= Also included for developers are updated versions of Todd's prefabs, converted to .map format for use with recent versions of GtkRadiant. To view the gallery type "/devmap multiplant" in the console. The sample map was compiled with Q3Map2 2.5.16 with the following light switches: -light -fast -patchshadows -samples 3 -gamma 2 -compensate 4 -dirty To add models in your maps, you may need to extract the MD3 files from the PK3 to your development directory. Make sure you add "multiplant" to your shaderlist.txt document. Compile your map using the latest stable version of Q3Map2. As a result of creating support of legacy maps as well as optimizing the models for new maps, the "invisible" shader was improved for this release (2.2+). Legacy maps will display an invisible shader, but extra polys will be drawn. Newly compiled maps will make use of the nodraw features of the shader, so the extra polys will not be drawn in game, resulting in improved performance. I noticed that palm4.md3 and palm4a.md3 were the exact same model so I retextured the leaves of palm4a with the bannanaleaf.tga texture to give some variation between the models (version 2.3). THANKS ================================================================= Obsidian would like to thank... * ydnar for Q3Map2, MD3Fix and help with the updated shaders. * Kat for bug testing. * Todd Gantzler for the chlorophyll. MODEL LIST ================================================================= models/mapobjects/multiplant/ multiplant.md3 multiplant_a.md3 multiplant_b.md3 multiplant_e.md3 multiplant_f2.md3 multiplant_f.md3 multiplant_p2.md3 multiplant_p.md3 tallpalm1.ase tallpalm2.ase tallthinpalm.ase models/mapobjects/palm1/ palm1.md3 models/mapobjects/palm2/ palm2.md3 palm2a.md3 models/mapobjects/palm3/ palm3.md3 models/mapobjects/palm4/ palm4.md3 palm4a.md3 maps/ multiplant.bsp multiplant.map (NOT IN PK3)/prefabs/ multiplant.map multiplant_a.map multiplant_b.md3 multiplant_p2.md3 multiplant_p.md3 palm1.map palm2.map palm3.map palm4.map palm4a.map tallpalm1.map tallpalm2.map tallthinpalm.map PK3 Count: 52 files in 12 folders ZIP Count: 18 files in 2 folders -------------------------------------------------------------------------------------------------------------------------------------------- date: 22nd March 2001. Quake3Arena map object models ==================================================== title: egyptian model pack file: md3-egypt.pk3 author: todd gantzler email address: **email removed** URL: i.am/professorQ3 description: a bunch of models of an egyptian theme most are finished, but some of these models are FINAL BETA (meaning the model pack is FINAL BETA) i hope to update them in the near future. ==================================================== model information a bunch of models of an egyptian theme how to use place md3-egypt.pk3 in your /baseq3/ folder choose one of the multiplant models from the model menu in Q3Radient ==================================================== construction base: none editor: 3DStudioMAX r3.1 other progs: Pop'n'Fresh .md3 exporter know bugs: build time: these were built over a very long period of time, and i've lost track of time spent actually modeling. ==================================================== the folks at the quake3world level editing and editing and modifications forums for shader info and general technical assistance. ==================================================== Distribution / Copyright / Permissions you may use these models, textures, and shaders in your maps. you may extract and use just the files you need. please include the following information in your readme file: egypt.pk3 - .md3, texture, and shader files by Todd Gantzler Copyright (c) 2001 i.am/professorQ3 ____________________________________________________ all original artwork Copyright (c) 2001 All rights reserved. based on shader files from Quake III Arena Copyright (c) 1999 id Software, Inc. All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This file may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES ARE THE FILE OR THE CONTENTS OF THIS FILE TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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aty3dm1v2.zip, 18.04 MiB
PK3 date:
21 Jan 2013
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