This map from dAde is a small, monochromatic, cell-shaded tourney map. The monochrome look helps to make items and enemies stand out more, with subtle color given by the muted green jumppads and yellow lights. Ecel texture set by Evillair.
The architecture has a geocomp feel to it with just enough geometric accents: floor lights, ceiling details, large pipes, staircase supports, custom teleporter, etc. The cell-shading doesn't help in the framerate department, but as long as you're not running a lowend box, you should be fine.
Open air rooms and hallways give lots of room to move. Most fragging comes near the GL as the main crossroads of the map is there. My only gripe is the death pools under some item marker details. All weapons minus BFG and rail, so no camping for you snipers out there. Bots play well.
This is a beautiful map and a keeper. Get it now.
Reviewed by remnent