First thing I liked about it was the Shader Lab custom textures use in it. Base style with its stylish setting and works quite nicely with the brush work. The flickering light shader was very kewl and I thought wasn't possible for the Quake3 engine. Shows you how long I've been off-line. Item/and weapon placement worked well with the layout no real problems here. You get the RL/RG/PG/GL/SG. Lighting was good for the size of the map. Not overly done. Bots played very well. Stick a couple of good Quakers in it and boy let the butt kicking begin.;)
The map is tight and that's the way it was meant to be with CPMA mod in mind. With or without the mod you can still have a hell of a time playing it!
I'll be keeping this one around.
Reviewed by <:ShadowZombie:>