You won't find trickjumps to be the primary focus in this map. ShadoW states in the readme that this map was designed for fast play in CPMA. The size of the map seems kind of large for a Tourney map, but in essence CPMA brings such fast paced action to q3 that some maps that seem overly large in vQ3 are sized down considerably when a ProMode player starts tearing ground up on a it.
In essence the map is more vQ3 focused in my opinion, but much more playable in ProMode...obviously.
Nothing about the map really stands out as ground-breaking or original in any fashion. The map consists of hallways and lots of stair climbing. If your looking for some straight Deathmatch action than look no further.
It is not quite what I would have expected out of ShadoW. When overlooking his past maps, this map looks a little bit more rushed over than his other map releases.
Nevertheless though, it's a good map through and through. Check it out!
Reviewed by v1l3