The readme for gregyptctf1 says that it supports all gametypes. And right from the start, this map tries to do too many things. There are little flag rooms complete with spinning balls of coruscating energy, side wings in no man's land with strange brush sculptures, and more. But the map completely lacks focus or cohesion. As a CTF map, the flag rooms are too cramped, one way in and out means predictable and repetitive gameplay (the flag itself is in a little cul de sac that is only too easy to rocket spam and too hard to access); there is no common ground, merely an awkward bounce over a purposeless wall, and the side wings are just detours that slow down and muddle what little gameplay there is. In any other gametype (the map is far too small for real TDM), the fact that the map is symmetrical right down to weapons and armour shards doesn't help, and reduces strategy and fun to twin states of nonexistence. Bots seem as confused about this map as I feel. FPS are fine. There is also a texture missing.
Don't go there.
Reviewed by Havoc.