Everything you eventually learn not to do in a map is here for the taking. From
garish lighting to overuse of torch models, lava and flames everywhere, paper
thin walls, clan and website advertisements, etc ad infinitum. The basic idea
is that there are some big gothic structures in a hilly grassy area, connected
by tunnels underground and bounce pads above ground. This is about where it
falls apart. The texturing and brushwork are haphazard few of the buildings
are built right against the skybox. There are ridiculously narrow stairs,
cramped towers housing spiral staircases that are difficult and irritating to
navigate, and more. Item placement is not much better than the brushwork. Bots
don't even know which way is up. The FPS is decent considering just about all
of the map is always visible. One area that was nicely built was the
subterranean Quad lair, which was neat looking and made it suitably difficult
(though not overly so) to get the quad. 187-J4CK4L should look closely at some
of the iD maps and pay close attention to things like trims, vis blocking, and
basic structure for some inspiration.
Avoid it unless you are desperately trying to find a huge TDM map for a RA3
LAN and don't care what it looks like.
Reviewed by Havoc.