Nickster notes that with rorshach's ivory textures his map has sort of Arabian feel to it. It could also come straight out of Frank Herbert's Dune or even be a location somewhere on Tattooine.
The level certainly shows off the textures to good effect and the Nickster's own skybox fits well with the overall look. Nectar is quite small with a split-level main room and a couple of wings either side. The lighting is bright throughout, but overbright at the RG end of the map. Your crosshair and light-coloured rail trails will disappear against the washed out surfaces. Bots gravitate towards the RG and, as Nickster also notes, they may use the jump pads like trampolines. Most health items are on the upper level, making the trek between the RG and RL potentially risky. Most weapons are sitting in close proximity to their associated ammo clips, but the map's too small to have made splitting them up worthwhile.
Worth a squint to see rorshach's textures in use, but there's not enough map to engage anyone's interest for long.
Reviewed by Anwulf