A relatively simple, very linear, tourney map, with more teleporters than an episode of Star Trek. The texturing is standard gothic with trims, but it does have a very stylish looking grid roof, which encloses the map nicely.
Game play is pretty dull, the lack of height in the map makes it fairly monotonous. Item placement is also a little suspect: In such a small map it seems unnecessary to have two rocket launchers, and a railgun which can only be reached by a rocket jump. Bots roam the map well though thanks to the teleporters.
Not a bad release.
Reviewed by shots.
Second Opinion (09.feb.02)
This map will be enjoyable by both CPMA and Vanilla Quake 3 Tourney players, although it has been designed to take advantage of some of the tricks you can only do in pro mode.
A uniquely designed and sculpted addition to your map pack, everything about this map is great: Flow is perfect, weapon layout is perfect, design is both original and executed well, lighting is bang on – intensity and mood are there in abundance. Which is why I have to say I’m disappointed in a couple of texture misalignments on all the rounded façade’s and around the door by the armour shards for example. This map could have been perfect – this map SHOULD have been perfect. As it is, its only great. Bots played very well.
Reviewed by Brad 'notime' Kiefer
Tigs Notes: notimes review was submitted but had become lost on my hard drive. This is why the second review was not originally included.