So far we haven't yet come to a final resolution.
Official ra3 maps all start with ra3, and so do custom ones. imo i dont see why unofficial cpm maps dont have a cpm too :]
It's not 'dumb' to play a promode map in VQ3. It IS 'dumb' to play a CTF map as FFA for eg.
If a map posted here is made for RA3, it's reviewed in that mod. Why isn't that the case with Promode?
It's going to have to be done as a "defacto" sort of procedure soon, because Promode is becoming a more serious platform...
Is this a trick-jumping forum? :-p Maybe authors who want their map solely for CPM should be putting it in the name (wait, every map would have CPM in front of it. Hm).
On a more serious note though, I think it's becoming apparent that Promode is now becoming the defacto standard for many mappers, and as a result, more and more players alike.
About time!
takes a glance at the readme Well yah, that's pretty damn obvious. However if I had dled it with the intention of reviewing it (I just click 3 download links at random and mail the names off to Tig when I submit reviews), I would still have done so in vq3 - being careful to look at jumps that would be possible in CPM, differences in gameplay speed and flow, and of course taking that into account in my review. Electro I agree, but Lvl has never been about in depth reviews: It's a place you send your map to get a quick once over (and this review is longer than Tig's normally are) that gets lots of hits so you can get the map into the limelight. If you want a long review, there are plenty of other sites to suit your needs better (and yes they don't review as many maps, surprise surprise, since it takes much longer to write lengthy reviews).
I honestly didn't get a chance to play humans, and I won't waste my time in CPM vs bots... but anyways, I still noticed a few things.
Maybe too many tele's? 1 or 2 of them could of been left out easily I think.
This is the first time I could see shards becoming actually highly important, due to the 1 of each armor selection. (stack up YA with shards and you're still pretty tough).
x0r's got the hallway size down perfect for CPM. I can cruise around this map at 650 UPS no problem, which is great.
Uhm, I got that missing texture pjw. As well as a few misaligned and a big hole in the roof at GA/RL hallway.
Lots of cool jumps... I can't do that MegaTele to rail jump, i really don't think you can... but the Rl to 50 jump is really useful.
Overall it would be fun to actually play this against someone, but I probably won't so it'll just sit on my harddrive =P
Can't really rate it, as I'd have to do a seperate gameplay vs graphics debate. And since i haven't actually PLAYED it i can't rate it.. hehe
Yeah this map was made in 3 days is that:)
Took 45 mins to slap the brushes down for the layout,it is a map designed for promdoe thus the hard to reach rg which is possible to tele jump onto,swerve round of bounce pad and strafe on to:p
You can aslo trick round after the ra tele onto the other side and catch some nice ups:)
Anyhows me is not mapping no more-gg:)
It does state clearly in the readme that this level is intended solely for CPMA, and someone unfamiliar with that mod shouldn't have been reviewing the map. (And shots isn't alone--it's something I've seen before. Reviewers, please make sure that you're playing the map as the author intended it to be played before you review.)
I'm not sure what "lack of height" means, as this map has plenty of over/under and z-axis compared to a lot of maps). The shame of it is that it's quite a nice little map, but I probably wouldn't have given it a look if not for Hubster's remarks. Of course I suck too much to make the long strafe to the RG, but I can get there via the jumppad. :)
Nice layout.
I'm getting a missing texture on the sides of the button, though(?).
I can't seem to time it right for some reason...
Were I the author, I would be insulted.
"In such a small map it seems unnecessary to have two rocket launchers, and a railgun which can only be reached by a rocket jump."
You n00b.
/me grabs shovel and smacks Shots in the left temple.
People like you have no place at a level review site, you have NO idea what you're reviewing!
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A simple map yes. I dont know if it was x0r's intention, but I honestly think that this level is THE map for the newbie promode player.
It's brilliant. Objectives for items such as the RG and 50H are clear, and the player is forced to use the structures around them via trickjumping.
IMHO, this map should be included into CPMA as a training map.
Excellent work x0r. 9/10 from me.
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