Title : Meatball Grinder
Release date : 18 July 2001
File name : ik3dm2.pk3
Author : Iikka "Fingers" Keranen
Email Address : **email removed**
Map description : Snapped a cool concrete texture from right
outside my bedroom window... It reminded me
of the "DM4" style of Q1, and set me off on
a tangent of creating strange metallic
Quake-ish textures... Had to do a map with
This level is somewhat of a rehash of my
old Quake2 quickie "The Tentacular Terrace",
but upgraded to the current level of engine
technology... I even trimmed the curves ;-p
Plays best with 2-3 players. Runs OK on my
"old" p2/350 with a cheap Geforce 2 MX with
all the detail (not resolution) cranked up,
but it IS a bit heavy on curves... So turn
down the geometry detail if you experience
Thanks to : id, zdim, everyone who betatested it, you.
***** Construction *****
Editor used : Q3Radiant
Known Bugs : One misalignment, one unavoidable sparkly.
Build Time : ~12 hours + textures
Compile machine : p3/7000/512M
Compile Times : 7 minutes or so
* How to use the .pk3 *
copy ik3dm2.pk3 to your baseq3 directory
run Q3A, and select the map in the DM or single player skirmish menu.
* Copyright / Permissions *
You're allowed to redistribute this level via electronic media such as Internet,
and free of charge. Any commercial use without a permission is prohibited.