Lsdctf (2 maps)
by SaLT & Loco
==lsdctf1=========================================================

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Title : Forsaken Citadels
Filename : lsdctf1
Author : Dan "Salt" Slater
Email Address : **email removed**
Description : Large size Capture the Flag level
Date : 01/25/2000
Web : Visit **invalid URL**
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* Play Information *

Settings : Capture the Flag (g_gametype 4)
Players : 8 to 16
Bot Support : Bots are fully supported

* Construction *

Build Time : Forever :) around 120 hours
Compile Time : 3 Hours a P2-400
Editor(s) used : Q3Radiant
Known Bugs : Doors "flicker" when open. One wall in red base disappears for a split second
for no apparent reason.

* Credit *

Well, it's original - so credit goes to me! Special thanks however, goes out to Zoid, Essobie and G1zm0. Their input and advice helped me make many improvments to both the gameplay and look of Forsaken Citadels.


* Other Info *

It's a larger map with several routes to and from each side of the map, but only two entrances/exits to the flag rooms. I've tried to place ammo, armor, powerups and weapons in logical places. Quad and another powerup are harder to get to, as they should be. A flag run with no interference takes about 20 seconds.

* Distribution *

Feel free to distribute this file in any form, including CD media,
as long as proper credit is given and this text file has not been edited in any way.

* Comments *

My first EVER map. The only thing NOT original in this map are the textures and shaders (which are "out of the box"). This has been a labor of love. I've tried to add ALL of the things that I think make for good and challenging gameplay, as well as the all of the technical aspects of building a q3 map.

If you find anything wrong with this map, please send me an e-mail (**email removed**). You can also usually find me in Clan LsD's chat room at IRC.EnterTheGame.com #clan_lsd.


==lsdctf4=========================================================

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Title : The Forgotten Mines
Filename : lsdctf4
Author : Matt "Loco" McMillin
Email Address : **email removed**
Description : Medium sized Capture the Flag level
a remake of Quake's CTF4 - The Forgotten Mines
Date : 01/25/2000
Web : Visit **invalid URL**
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* Play Information *

Settings : Capture the Flag (g_gametype 4)
It has a couple deathmatch spawns but the map is made for CTF
Players : 4 to 12
Bot Support : Bots are fully supported

* Construction *

Build Time : Over a month of disposable free time :) around 70 hours
Compile Time : Six hours on a P3-450
Editor(s) used : Q3Radiant
Known Bugs : None

* Credit *

The most thanks goes to Brian Wight for the original map design.

I would also like to thank David Avellan (**invalid URL**)
for introducing me to his camera.shader file that gets rid of most of the portal
distortions on my "security monitors". I had to modify it slightly to add back in the
alphagen portal fog because I kinda liked that effect and it lets the monitors be in sight
from VERY far away without the HOM effect. More notes on this and another issue
inside the included lsd shader file.


* Other Info *

You're going to need teamwork to execute a capture on this map.
The bases are designed to strengthen the defense with a nice heavy gate
and plenty of sniping positions but there are also plenty of powerups
to aid the offense in their efforts. This combination and the bottleneck
in the middle of the level make for a very bloody battle.

* Distribution *

Feel free to distribute this file in any form, including CD media,
as long as proper credit is given and this text file has not been edited in any way.

Clear