.::LvL
Q3A Database
Starlight
------------------------------------------------------------------ ------------------------------------------------------------------ Starlight Ver. 1.0 ------------------------------------------------------------------ Title : Starlight Filename : map_starlight.pk3 bsp : starlight.bsp Release Date : 06.03.2001 Author : Andreas "MopAn" Spitzer Email Address : **email removed** Description : Middlesized Quake III Arena CTF-Map ------------------------------------------------------------------- ------------------------------------------------------------------- I. Instructions: ------------------------------------------------------------------- 1 ) Extract map-starlight.pk3 into your ~/Quake3/baseq3 directory 2 ) Start Quake 3 Arena 3 ) The new map starlight will be accessible from the menu single player: choose single player -> skirmish -> CTF -> starlight multiplayer: choose multiplayer -> CTF -> starlight II. Play Information ------------------------------------------------------------------- Gametype + Settings : CTF Number of players : 4 vs 4 / 5 vs 5 Bot Support : Bots are fully supported Weapons : 2 Rocket Launcher, 2 Railgun, 2 Lightning Gun, 2 Plasma Gun, 2 Grenade Launcher, 2 Shotgun Powerups : none Holdable Items : 1 Medkit Armor : 2 Armor_body, 2 Armor_combat, 18 Armor_shard III. Construction ------------------------------------------------------------------- Base : CTF-Map, new from scratch Editor used : Q3Radiant Ver. 202 Latest Q3 Arena Version : 1.27h Brushes : 1909 Entities : 276 Compile machine : Duron 750, 160mb RAM, GeForce256. Q3Map compile time : at fullvis; vis: approx. 9 h 54 min. / light: approx. 36 min. Tools : Ultimate Paint, Q3 Build, XFader, Universe Building time : approx. eight weeks r_speed : max. approx. 5,000 Previous Works : a) roomdm (small double-boxed DM-map for Q3Arena) Additional Artwork by MopAn --> a lot of textures and ideas IV. Known Bugs ------------------------------------------------------------------- --> Bots prefer the course through the open area that's because botroam item isn't very effective --> Bots don't camp V. General Information and discussion ------------------------------------------------------------------- This is my second official map. At the very beginning it should be a successor of a map named damnedctf. Damnedctf has never reached fullvis- state because compiling failed till today. Another wasted several weeks of work. I've made starlight in consideration of keeping r_speed low. Building time was about eight weeks. The known bugs be conditioned by the bad working entities info_camp and botroam_item. Thanx for attention and reading VI. Credits -------------------------------------------------------------------- Special thanx to Martina for the ideas, inspiration and discussion. Thanx to Andrea for patience during the hours of construction when she had to speak with my back night and day in the week. Thanx and greetings to the members of quake3world discussion forum, the helping frontier. This map is dedicated to the sound of HöH and to Isaac Newton. Watch out for my next CTF-level 'Leviathan' Greetings to all of you who love to play and to create 3d-worlds --> All textures that I haven't made and were used in starlight are free available at: a) www.zoorender.com b) http://textures.forrest.cz c) www.saturn.online.de...v_main_native.htm another important link is: d) www.3dlinks.com (Sorry because of my bad english, I'm a german mapper) -------------------------------------------------- !If you review this map, please send me a note! !Your feedback about this map will be appreciated! -------------------------------------------------- VII. Copyright Notices and Permission -------------------------------------------------------------------- This level is (c) 2001 Andreas Spitzer, all rights reserved. All commercial use of this map is prohibited unless you have my explicit permission. This includes, but is not limited to, mass archival as on a cd-rom and inclusion in commercially published compilations (books and/or magazines). You are not allowed to distribute this work on compact- and floppy-disk or other electronic storage for commercial use. Copyright ©2001 Andreas Spitzer All rights reserved.
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