Starlight
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Starlight Ver. 1.0
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Title : Starlight
Filename : map_starlight.pk3
bsp : starlight.bsp
Release Date : 06.03.2001
Author : Andreas "MopAn" Spitzer
Email Address : **email removed**
Description : Middlesized Quake III Arena CTF-Map
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I. Instructions:
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1 ) Extract map-starlight.pk3 into your ~/Quake3/baseq3 directory
2 ) Start Quake 3 Arena
3 ) The new map starlight will be accessible from the menu
single player: choose single player -> skirmish -> CTF -> starlight
multiplayer: choose multiplayer -> CTF -> starlight

II. Play Information
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Gametype + Settings : CTF
Number of players : 4 vs 4 / 5 vs 5
Bot Support : Bots are fully supported
Weapons : 2 Rocket Launcher, 2 Railgun, 2 Lightning Gun,
2 Plasma Gun, 2 Grenade Launcher, 2 Shotgun
Powerups : none
Holdable Items : 1 Medkit
Armor : 2 Armor_body, 2 Armor_combat, 18 Armor_shard

III. Construction
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Base : CTF-Map, new from scratch
Editor used : Q3Radiant Ver. 202
Latest Q3 Arena Version : 1.27h
Brushes : 1909
Entities : 276
Compile machine : Duron 750, 160mb RAM, GeForce256.
Q3Map compile time : at fullvis; vis: approx. 9 h 54 min. / light: approx. 36 min.
Tools : Ultimate Paint, Q3 Build, XFader, Universe
Building time : approx. eight weeks
r_speed : max. approx. 5,000

Previous Works : a) roomdm (small double-boxed DM-map for Q3Arena)

Additional Artwork by MopAn --> a lot of textures and ideas

IV. Known Bugs
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--> Bots prefer the course through the open area that's because botroam item isn't very
effective
--> Bots don't camp

V. General Information and discussion
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This is my second official map. At the very beginning it should be a successor of a map named damnedctf.
Damnedctf has never reached fullvis- state because compiling failed till today.
Another wasted several weeks of work. I've made starlight in consideration of keeping r_speed low.
Building time was about eight weeks. The known bugs be conditioned by the bad working entities
info_camp and botroam_item.
Thanx for attention and reading

VI. Credits
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Special thanx to Martina for the ideas, inspiration and discussion.
Thanx to Andrea for patience during the hours of construction when she had to speak with my back night
and day in the week.
Thanx and greetings to the members of quake3world discussion forum, the helping frontier.
This map is dedicated to the sound of HöH and to Isaac Newton.
Watch out for my next CTF-level 'Leviathan'
Greetings to all of you who love to play and to create 3d-worlds

--> All textures that I haven't made and were used in starlight are free available at:
a) www.zoorender.com
b) textures.forrest.cz
c) www.saturn.online....main_native.htm
another important link is: d) www.3dlinks.com

(Sorry because of my bad english, I'm a german mapper)

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!If you review this map, please send me a note!
!Your feedback about this map will be appreciated!
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VII. Copyright Notices and Permission
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This level is (c) 2001 Andreas Spitzer, all rights reserved.
All commercial use of this map is prohibited unless you have my
explicit permission. This includes, but is not limited to, mass archival as on a cd-rom
and inclusion in commercially published compilations (books and/or magazines).
You are not allowed to distribute this work on compact- and floppy-disk or other
electronic storage for commercial use.

Copyright ©2001 Andreas Spitzer
All rights reserved.

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