Map Info: This map was pretty much built in 2 sittings but it took a while to get lighting and bots to work right. I've got bots do to pretty much everything but grab the quad. I wanted this map to be quick access to where ever you want to go. It really is. The megahealth is hard to get because there's 3 different jumppads for access. There is a secret(hint loading screen) that changes the whole gameplay. Find if you wish. I may release a Team Arena version depending if anyone thinks this map is any good. Let me know what you think!
Special Thanks goes to : Zhadum(Bionic Gerbil) for extensive playtesting. Evil Mustache for comments. Bill Brooks over at Qworkshop3.com forums for BSPC help. Halucinating Monkey at quake3world forums for compile help. **invalid URL** for betatesting. Quake3world.com for betatesting. Flares tutorial provided at **invalid URL** by KnightBK. I also snagged the tele shader from dfx1.pk3. I don't know who made the shader, but thanks. Thanks to anyone else I did not mention.
Evil Textures info: Get over to **invalid URL**
$Legal crap$
This map is (c)Robert Titland
This map may be distributed freely by electronic means (internet and BBS)
as long as this txt file remains attached and unchanged.
Further distribution by CD or other media only with express consent of the author.