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Slingshot
Geit

Added: 9 Feb 2001
Release date: 11/1/2001 ================================================================ Title : Slingshot Filename : geit3dm1.pk3/geit3dm1.zip Author : Geit Email Address : **email removed** Uin : 8540475 Home Page : **invalid URL** Description : Geit3dm1 is a tdm map with costum base-style textures.. It was almost finished when I started making geit3dm2, but I released geit3dm2 first, because that map was going well and had lost interest in geit3dm1.. Other maps by Author : Quake I: Old QKC outpost (qkcout.zip/Qkcout.bsp) GEIT's Arena (garena.zip/Garena.bsp) QKC Mines (N/A) Doomed Arena (da.zip/da.bsp) Nails up your ass (nails.zip/Nails.bsp) QKC Outpost (qkcop.zip/Qkcop.bsp) GeitDm1 (geitdm1.zip/Geitdm1.bsp) GeitDm2 (geitdm2a.zip/Geitdm2a.bsp) Geitdm3 (geitdm3.zip/Geitdm3.bsp) Geitdm4 (geitdm4.zip/Geitdm4.bsp) Quake II: Abandoned Warehouse (aban.zip/Aban.bsp) Geitdm5 (geitdm5.zip/Geitdm5.bsp) Geitdm6 (geitdm6.zip/Geitdm6.bsp) Geitdm7 (geitdm7.zip/Geitdm7.bsp) Halflife: Geitdm8 (geitdm8.zip/Geitdm8.bsp) Geitdm9 (geitdm9.zip/Geitdm9.bsp) Geitdm10 (geitdm10.zip/Geitdm10.bsp) On the Rooftops (rooftops.zip/Rooftops.bsp) Overnight (overnight.zip/overnight.bsp) Quake III: I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3) Spleen (ra3raw2.zip/ra3raw2.pk3) Thanks to : Shaft, Outs, Dagootje and FAL (The Beta-Testers), iD (for quake3 of course :)=-), the guys at the Mahq forum (for giving me usefull feedback on my ra3 maps), mahq (for pimping my ra3 maps, thanks guys :)=-), Kiltron (for the great texturepack used in geit3dm1) and everybody I forgot to mention :)=- Credits : All costum textures and most shaders by Kiltron (**invalid URL**) Some costum shaders by Geit Slingshot sound taken from teamarena. ================================================================ * Play Information * Game : Quake ]I[ Gametype : Quake3 deathmatch (preferbly 3on3/4on4) * Construction * Base : New level from scratch Editor(s) used : Q3radiant build 201 Other Tools : Adobe Photoshop 5, q3build frontend Known Bugs : None that I know of.. Please mail me if you find any... Build Time : spread out over about a month Compile machine : celeron 433 with 224MB RAM Compile Time : About an hour Brushcount : 2340 Entitycount : 361 If you liked it mail me If you hated it tell me how to maker a better one * How to use this level * Unzip geit3dm1.pk3 into your baseq3\ directory If you wish to view this map type the following in your quake3 console: /map geit3dm1 * Where to get this map * If you are reading this I presume you already have this map or are about to download it.. But anyway.. You can get this map at the following adress: **invalid URL** * Copyright / Permissions * - Authors may NOT change this level or use it as a base for their own levels. - This map may be distributed in anyway you like, provided you include this .txt files UNMODIFIED and distribute it without any sort of costs.. - CD-ROM publishers and other commercial people need my written permission before they can distribute this level. - All costum textures and sounds in this level are property of their respective owners
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9 comments (164 days ago)
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2,965 & 318 LiveViews (daily avg. 0.35)
File:
geit3dm1.zip, 10.88 MiB
PK3 date:
11 Jan 2001
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