Catfish Cathedral
Thursday 11th January, 2001
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Title : Catfish Cathedral

Filename : map-catcath.pk3
(includes the following:
maps\catcath.bsp
maps\catcath.aas
levelshots\catcath.tga
scripts\catcath.shader
scripts\catcath.arena
textures\cath\cath_archkfin_glow.jpg)

Author : Jonathan del Strother [Catfish]

Email Address : **email removed**

Web : catfish.xoasis.com

Description : Quake III Arena deathmatch / team map designed for 4-8 players

Special Mention : Extra thanks to BillBrooks, GonnaKillYa, LupusUmbrus, Ignorant, BigBoyG, Majanto, DrQube & all the rest for beta testing.
[Half these people won't even remember looking at my map, it was started so long ago,
but the help was appreciated anyway guys]

Additional Credits to : id, and the guys in the mapping forums at the q3 workshop & quake 3 world.
Check em out at www.qworkshop3.com, & www.quake3world.com

=====================================================

Right - It's finally finished. It only took me 11 months...
Catfish Cathedral is a Quake 3 deathmatch / team deathmatch map, in a gothic church. It plays well with 4-10 players...less if you're patient, more if you want some pretty frantic action.
Bots are pretty good on it now, after a load of tweaking - but as usual, playing against human players is much more fun :)
Handy hint - Listen up for the boom as a player goes to grab the BFG to give yourself some advanced warning.
Any comments on this map would be welcome (other than "Your map's crap! start again!"...); or just a line to say hi -
email me anyway : **email removed**

=========================

* Construction *

Base : New level from scratch.
Editor used : Q3Radiant
Build time : A long time.
Compile machine : Celeron 400, 160Meg RAM, G400MAX.
Q3Map compile time : Ten-ish hours (does anyone really care?)
Bot .aas file included? : Yep

* How to play this pk3 file *
1. Put map-catcath.pk3 directly into your 'baseq3' directory under your Quake III Arena directory.
2. Go to the Skirmish menu & select it under Free for All, or Team Deathmatch.

==========================
If anyone wants to nab my textures / shader files, email me to let me know, then go ahead. It's just a couple of changes - making a stained glass window & a light fitting look like they're glowing in the dark, so they hardly took hours of my time.

Legal Junk:

You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.

Copyright 2001 Jonathan del Strother
All rights reserved.

Clear