Settings : CTF
Players : 6 to 16 in CTF (possibly even higher)
Bot Support : Bots are supported, but there are limitations.
See known bugs below.
Thanks a whole lot to the people at id Software, without whom I'd still
be playing Trivial Pursuit.
Many thanks to Zoid for CTF,
Thanks to my Adèle, who could care less about Quake 3 Arena, but who
always took the time to offer constructive critisisme, pushing me to
finally release a finished map.
Thanks to all those who took the time to answer my questions on the
Build Time : < 2 months , made over the Winter 2000 semester. ;)
Compile Time : on a Celeron 300A (@300 Mhz)
BSP : 36 seconds
Full Vis: 58 minutes
Light - extra : 6 hours 36 minutes
BSPC : 6 minutes
Editor(s) used : Q3Radiant (Thanks Duffy et al.)
Known Bugs :
BSPC is testy and the bots don't take all the routes possible, but
I've still played many a game on this map and the fighting is
furious. Two teams of four (one human) end up being pretty evenly
I've blocked off the central area (DE texture) because the bots just
love to throw themselves into the mist. They will not attempt to jump
off of the bridge.
Human play has no such limits, and has more possiblities. The map is
good with bots, but even better with friends.
* Distribution *
This level may be electronically distributed only at NO CHARGE
to the recipient in its current state, MUST include this .txt file,
and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Quake III Arena is a registered trademark of
id Software, Inc.