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House of Psycho
Psycho

Added: 8 Jun 2000
================================================================ Title : House of Psycho PK3 Name : psycho.pk3 Date : 12 Apr 2000 Author : Nello "Psycho" Riccio Email Address : **email removed** Home Page : **invalid URL** Description : converted from the original psycho.bsp level designed for Quake engine. Hopefully I've done justice to the original map. Previous Work : 1994 - nello.wad (Doom) 1996 - Swintime (Q1) - Somewhere in Time 5/04/2000 - Zeus (Q3A) - Temple of Zeus ================================================================ * Play Information * Game : Quake 3 Bot Match : Route Included Deathmatch : FFA Capture The Flag : No * MAP Information * BSP Name : maps/psycho.bsp Shader Name : scripts/psycho.shader Textures (from quake) : textures/* Textures (mew) : textures/psycho/* Extra LIGHT : Yes VIS level 1 : Yes * Construction * Base : New, based on the layout of Strafin6 New Textures : Yes, Q1 texture used + 1 brand new texture New Shaders : Yes, all based on orignal Q3 shaders Construction Time : 4 weeks +(1 month for Q1 editing) Testing Time : 1 weeks Editor used : Q3Radiant (builds 181 to 197) Qutilities : Q3MAP Other utilities : BSPC, Photoshop Known Bugs : none. * requirements * patch :quake 3 arena patch 1.16n required * Copyright / Permissions * You may NOT use this level as a base to build additional levels. You MAY distribute this PK3 in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks.
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7 comments (12.22 yrs ago)
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4,058 & 288 LiveViews (daily avg. 0.45)
File:
psycho.zip, 926.64 KiB
PK3 date:
13 Apr 2000
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