House of Psycho
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Title : House of Psycho
PK3 Name : psycho.pk3
Date : 12 Apr 2000
Author : Nello "Psycho" Riccio
Email Address : **email removed**
Home Page : **invalid URL**

Description : converted from the original psycho.bsp level designed for Quake
engine. Hopefully I've done justice to the original map.


Previous Work : 1994 - nello.wad (Doom)
1996 - Swintime (Q1) - Somewhere in Time
5/04/2000 - Zeus (Q3A) - Temple of Zeus


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* Play Information *

Game : Quake 3
Bot Match : Route Included
Deathmatch : FFA
Capture The Flag : No

* MAP Information *

BSP Name : maps/psycho.bsp
Shader Name : scripts/psycho.shader
Textures (from quake) : textures/*
Textures (mew) : textures/psycho/*

Extra LIGHT : Yes
VIS level 1 : Yes

* Construction *

Base : New, based on the layout of Strafin6
New Textures : Yes, Q1 texture used + 1 brand new texture
New Shaders : Yes, all based on orignal Q3 shaders
Construction Time : 4 weeks +(1 month for Q1 editing)
Testing Time : 1 weeks
Editor used : Q3Radiant (builds 181 to 197)
Qutilities : Q3MAP
Other utilities : BSPC, Photoshop
Known Bugs : none.

* requirements *

patch :quake 3 arena patch 1.16n required

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

Clear