Level Description: Deathmatch on top of NYC World Trade Center!
You may recognize the deathmatch flow from a popular blood2
level. I did not attempt to make a conversion at all, just tried to resemble the
the gameflow, to that particular level, which I have not played
in about two years, but was a favorite of mine, made it all from faded memory. :)
Other 3D maps by Author : Quake 3 maps: pk67,pkpawn,pks,DOOMPARK, STMARKPK, PKSCHOOL, PKSKOOL
DOOM maps: Ballpark.wad, Ballprk2.wad, Meanwolf.wad, Telefrag.wad
(www.geocities.com/...4/doomdnld.html)
DUKENUKEM 3D: Dukepark, DukeClub, Promenade, Dukeduel (most can be d/l from fileplanet)
members.aol.com/Ch...e/userlevs.html
r_speeds and gameplay: I get a steady 50-100 fps throughout the level except in the worse areas, where
I have noticed 29-42 fps.
Custom textures: Only a couple. I made the twin towers facade textures, others were free downloads from the net.
Instructions: Unzip the file to yer pkarena or baseq3 folder. Should leave rooftopsctf.pk3 in it.
Make sure you start the map with the g_gametype 4 setting
(eg quake3 +set fs_game pkarena +set g_gametype 4 +map rooftopsctf).
Thanks to - Blakjack for all the help with the vis and detailing the map, THING for the advice
- ID- For Wolfenstain, DOOM, DOOM2, Quake1-3 and all other
3d games I have bought and enjoyed, which inspired me
to make this level.
- Team Evolve for Painkeep and Pkarena, which made playing
Q3 Arena fun (I don't play vanilla Q3 just pkarena)
- My Clan buddies (KRT) and pkarena community friends
- GT Software creators- Endless hours of blood2 fun. Besides great
gameplay, was one real funny deathmatch experience, cracked up all the time.
Additional thanks and Credits: -All my Pkarena buddies.
- Models used: El_jumpad, original text fro model included.
Downloaded it from OakShiro's webpage.
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* Play Information *
Game : Quake 3: PKArena and regular q3.
Gametype : Quake3 deathmatch
* Construction *
Base : New from scratch
Editor(s) used : Q3radiant build 2.02
Other Tools : PSP 7.0
Known Bugs : Sometimes bots get stupid by the boxes in the "storage" area, right
next to the window.
Build Time : About 8 hours with a couple extra for troubleshooting and testing.
Compile machine : P-IV with 500MB RAM
Compile Time : about 2 hours 20 mins with q3map, unvisable with q3map2
(don't know why, left for days and wouldnt vis with Ydnar's q3map2 which is usually faster)
Feedback: You may e-mail me at **email removed**. I can take negative
criticism just fine, I always have the excuse that my wife was pressuring
me and I had to release it "as is". Yea thats what Ill say, "damm wife excuse"
should werk fine.
* Copyright / Permissions *
- Authors may change this level or use it as a base for their own levels, just give me some credit.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs.
- All costume textures, sounds and mapobjects in this map are property of their respective
owners, another reason not to include this level in a profit compilation.