Menu..::LvLForumExploreSearchProfile avatar

DEMIC I
Frank Cyber

Release date: November 25, 2021 Quake3Arena DM ============================================================ Title: DEMIC I File: demic.pk3 Author: Frank Cid (Frank Cyber - Studio Underground Testing/AI: Tony Domagala (Sonic) ` Veteran BBSer, AI / Crypto / Concepts / Weapons / Specialist. Email address: **email removed** URL: **invalid URL** Description: Deathmatch map, tested with 2 players, can support many, input would be wonderful. Bot AAS support, plays well with bots as well. ============================================================ Play information Tourney: not tested Deathmatch: at least 4, not tested above that. Team deathmatch: no CTF: no Bot File (aas): yes other: no new sounds: yes (Phenix Briggs -FC) new graphics: yes new music: yes (By Myself Phenix Briggs) How to play: place demic.pk3 in your /baseq3/ folder start quake3 hit ~ type \map demic type \addbot <botname> <skill> hit ~ (to clear the console) ============================================================ DEMIC Information: DEMIC was written during the pandemic for myself and a good friend Tony Domagala (Sonic) as a blast from the past as we had played into late nights in the 90's. Fast forward many years later we still play, so I wanted to design a pandemic level, after all what else do we have to do other than expose this political game impacting our lives for what it is? Times sure have been hard, I wanted to design something that lended itself to vintage deathmatch, over modems like it used to be, like we used to play it, but adding some additional strategic functions adding a different view to a classic game that really never used these functions fully, now you can with DEMIC. You may not find waterfalls and pretty ocean views in DEMIC, what you will find is at the core, a strategic spectrum of different experiences I hope. The level uses many shooters, cameras that bring the player more into the game by using these advantages, you can view a player in another area and trip booby traps on them, for instance fire rockets or drop bombs on an area. This is achieved through the use of various control rooms in the game. In DEMIC, you can ambush players just by viewing them on camera and shooting at targets in the control room. You can fight your enemy at the guidestones in georgia, the game has a hint of conspiracy and a ton of secrets. Visit the crushomatic, where shooting the right area in the room (hint:skulls) let's you raise very quickly a crusher in the center that holds the BFG, crushing the opponent or visit the classic doom area for a taste of the past. The level is truly unique in it's booby trap secrets. Be sure to shoot around at everything in the game to figure out the secrets. This level was designed to reflect elements of classic DOOM while also elements of QUAKE 3 but taking it to a different persepective allowing the player, particularly in deathmatch play to monitor and booby trap the opponent. It was much fun to design, to go back many years and hopefully make a level you enjoy. It is what it is, I am currently working on DEMIC 2, sure it could be trimmed up a bit, but it works very well in deathmatch and with bots so I do not want to disturb it's fun and function and I hope you enjoy it as well as much as I enjoyed designing it and trying to make a level that was different in the way opponents can interact with each other using the shooters which has never been seen at this level in a quake 3 level. The level has many flashbacks to the bulletin board days and I hope the veteran players will appreciate it. Thanks for trying it out! ============================================================ Construction base: none editor: Q3Radiant 1.66 by Id Software know bugs: none known, plays well. build time: about 6 months of spare time ============================================================ Thanks to ... Tony Sonic for months of testing the level and the booby traps. The level was designed using opponent booby trapping in mind. Thanks to Tony Sonic for testing them and the Artificial Intelligence AI, Bots and hours of deathmatch play and his influence on ideas and strategic planning. ============================================================ Distribution / Copyright / Permissions Copyright (c) 2021 Frank Cid, AKA: Phenix Briggs, All rights reserved. Music composed by Phenix Briggs, (FC) Level Music copyright Frank Cid (Phenix Briggs on Youtube) Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
Top of:  readme ~ page
Theme:
Bots:
Textures:
Comments:
2 comments (302 days ago)
Ranked:
Downloads:
177 & 472 LiveViews (daily avg. 0.40)
File:
demic.zip, 50.9 MiB
PK3 date:
25 Nov 2021
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak